float menuNotTheFirstFrame;
float menuMouseMode;
-void SUB_Null() { }
-
void m_sync()
{
updateCompression();
loadAllCvars(main);
}
+void m_gamestatus()
+{
+ gamestatus = 0;
+ if(isserver())
+ gamestatus = gamestatus | GAME_ISSERVER;
+ if(clientstate() == CS_CONNECTED || isdemo())
+ gamestatus = gamestatus | GAME_CONNECTED;
+ if(cvar("developer"))
+ gamestatus = gamestatus | GAME_DEVELOPER;
+}
+
void m_init()
{
+ float restarting = 0;
cvar_set("_menu_alpha", "0");
- prvm_language = strzone(cvar_string("prvm_language"));
+ prvm_language = cvar_string("prvm_language");
+ if(prvm_language == "")
+ {
+ prvm_language = "en";
+ cvar_set("prvm_language", prvm_language);
+ localcmd("\nmenu_restart\n");
+ restarting = 1;
+ }
+ prvm_language = strzone(prvm_language);
+ cvar_set("_menu_prvm_language", prvm_language);
check_unacceptable_compiler_bugs();
#ifdef WATERMARK
- print(sprintf(_("^4MQC Build information: ^1%s\n"), WATERMARK()));
+ print(sprintf(_("^4MQC Build information: ^1%s\n"), WATERMARK));
#endif
// list all game dirs (TEST)
dprint(s, ": ", getgamedirinfo(i, GETGAMEDIRINFO_DESCRIPTION));
}
}
+
+ // needs to be done so early because of the constants they create
+ CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
+ CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
+
+ float ddsload = cvar("r_texture_dds_load");
+ float texcomp = cvar("gl_texturecompression");
+ updateCompression();
+ if(ddsload != cvar("r_texture_dds_load") || texcomp != cvar("gl_texturecompression"))
+ localcmd("\nr_restart\n");
+ initConwidths();
+
+ if(!restarting)
+ {
+ if(cvar("_menu_initialized")) // always show menu after menu_restart
+ m_display();
+ else
+ m_hide();
+ cvar_set("_menu_initialized", "1");
+ }
}
float MENU_ASPECT = 1.25; // 1280x1024
}
}
+string m_goto_buffer;
void m_init_delayed()
{
float fh, glob, n, i;
if(!preMenuInit())
return;
menuInitialized = 1;
- GameCommand_Init();
-
- RegisterWeapons();
fh = -1;
if(cvar_string("menu_skin") != "")
m_sync();
+ if(m_goto_buffer)
+ {
+ m_goto(m_goto_buffer);
+ strunzone(m_goto_buffer);
+ m_goto_buffer = string_null;
+ }
+
if(Menu_Active)
m_display(); // delayed menu display
}
isz_w = '1 0 0' + '0 1 0' * ((sz_y / sz_x) * (draw_scale_x / draw_scale_y));
isz_h = '0 1 0' + '1 0 0' * ((sz_x / sz_y) * (draw_scale_y / draw_scale_x));
+#ifdef GMQCC
+ isz = '0 0 0';
+#endif
switch(scalemode)
{
default:
scalemode = SCALEMODE_CROP;
+ l = 0;
for(i = 0; i < strlen(algn); ++i)
{
c = substring(algn, i, 1);
float t;
float realFrametime;
+ m_gamestatus();
+
+ execute_next_frame();
+
menuMouseMode = cvar("menu_mouse_absolute");
if (anim)
if(Menu_Active)
if(!cvar("menu_video_played"))
{
- localcmd("cd loop $menu_cdtrack; play sound/announcer/default/welcome.ogg\n");
+ localcmd("cd loop $menu_cdtrack; play sound/announcer/default/welcome.wav\n");
menuLogoAlpha = -0.8; // no idea why, but when I start this at zero, it jumps instead of fading FIXME
}
// ALWAYS set this cvar; if we start but menu is not active, this means we want no background music!
if(cvar("cl_capturevideo"))
frametime = t / cvar("cl_capturevideo_fps"); // make capturevideo work smoothly
- gamestatus = 0;
- if(isserver())
- gamestatus = gamestatus | GAME_ISSERVER;
- if(clientstate() == CS_CONNECTED)
- gamestatus = gamestatus | GAME_CONNECTED;
- if(cvar("developer"))
- gamestatus = gamestatus | GAME_DEVELOPER;
-
prevMenuAlpha = menuAlpha;
if(Menu_Active)
{
main.hideNotify(main);
}
-void m_toggle()
+void m_toggle(float mode)
{
if(Menu_Active)
+ {
+ if (mode == 1)
+ return;
m_hide();
+ }
else
+ {
+ if (mode == 0)
+ return;
m_display();
+ }
}
-void m_shutdown()
+void Shutdown()
{
entity e;
{
entity e;
if(!menuInitialized)
+ {
+ if(m_goto_buffer)
+ strunzone(m_goto_buffer);
+ m_goto_buffer = strzone(itemname);
return;
+ }
if(itemname == "") // this can be called by GameCommand
{
if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED))
+ {
m_hide();
+ }
else
{
m_activate_window(main.mainNexposee);
}
else
{
- for(e = NULL; (e = findstring(e, name, itemname)); )
+ for(e = NULL; (e = find(e, name, itemname)); )
if(e.classname != "vtbl")
break;
if(e)
}
}
}
-
-void m_goto_skin_selector()
-{
- if(!menuInitialized)
- return;
- // TODO add code to switch back to the skin selector (no idea how to do it now)
- m_goto("skinselector");
-}
-
-void m_goto_language_selector()
-{
- if(!menuInitialized)
- return;
- // TODO add code to switch back to the language selector (no idea how to do it now)
- m_goto("languageselector");
-}
-
-void m_goto_video_settings()
-{
- if(!menuInitialized)
- return;
- // TODO add code to switch back to the video settings (no idea how to do it now)
- m_goto("videosettings");
-}