float menuNotTheFirstFrame;
float menuMouseMode;
-void SUB_Null() { }
-
void m_sync()
{
updateCompression();
check_unacceptable_compiler_bugs();
#ifdef WATERMARK
- print(sprintf(_("^4MQC Build information: ^1%s\n"), WATERMARK()));
+ print(sprintf(_("^4MQC Build information: ^1%s\n"), WATERMARK));
#endif
// list all game dirs (TEST)
if(Menu_Active)
if(!cvar("menu_video_played"))
{
- localcmd("cd loop $menu_cdtrack; play sound/announcer/default/welcome.ogg\n");
+ localcmd("cd loop $menu_cdtrack; play sound/announcer/default/welcome.wav\n");
menuLogoAlpha = -0.8; // no idea why, but when I start this at zero, it jumps instead of fading FIXME
}
// ALWAYS set this cvar; if we start but menu is not active, this means we want no background music!