bool Menu_Active;
int gamestatus;
-// resets g_campaign and updates menu items to reflect cvar values that may have been restored after leaving the campaign
-// the delay is for allowing listening to the button sound (if enabled), since the disconnect command stops all sounds
-// menu_sync is also useful when quitting Instant Action mode
-// see also m_draw
-const string QUITGAME_CMD = "defer 0.4 disconnect; defer 0.4 wait; defer 0.4 \"g_campaign 0\"; defer 0.4 menu_sync\n";
-
const int S_SHIFT = 1;
const int S_CTRL = 2;
const int S_ALT = 4;