SKINVECTOR(COLOR_DIALOG_HUD, '1 0.7 0.7');
SKINVECTOR(COLOR_DIALOG_SERVERINFO, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_CVARS, '1 0 0');
+ SKINVECTOR(COLOR_DIALOG_SCREENSHOTVIEWER, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_HUDCONFIRM, '1 0 0');
// nexposee positions of windows (they are the scale transformation
SKINFLOAT(ALPHA_BEHIND, 0.5);
SKINFLOAT(ALPHA_TEXT, 0.7);
SKINVECTOR(COLOR_TEXT, '1 1 1');
-
+ SKINFLOAT(ALPHA_HEADER, 0.5);
+ SKINVECTOR(COLOR_HEADER, '1 1 1');
+
// item: button
SKINSTRING(GFX_BUTTON, "button");
SKINSTRING(GFX_BUTTON_GRAY, "buttongray");
SKINFLOAT(ALPHA_MODELTITLE, 1);
// item: player name editor
- SKINSTRING(GFX_CHARMAP, "charmap");
- SKINSTRING(GFX_CHARMAP_SELECTED, "charmapbutton");
+ SKINVECTOR(COLOR_CHARMAP_CHAR, '1 1 1');
+ SKINFLOAT(ALPHA_CHARMAP_CHAR, 1);
+ SKINVECTOR(COLOR_CHARMAP_FOCUS, '0 0 1');
+ SKINFLOAT(ALPHA_CHARMAP_FOCUS, 0.5);
// item: radio button
SKINSTRING(GFX_RADIOBUTTON, "radiobutton");
SKINVECTOR(COLOR_SKINLIST_TITLE, '1 1 1');
SKINVECTOR(COLOR_SKINLIST_AUTHOR, '0.4 0.4 0.7');
+ // item: demo list
+ SKINVECTOR(COLOR_DEMOLIST_SUBDIR, '0.5 0.5 0.5');
+
+ // item: screenshot list
+ SKINVECTOR(COLOR_SCREENSHOTLIST_SUBDIR, '0.5 0.5 0.5');
+
// item: slider
SKINSTRING(GFX_SLIDER, "slider");
SKINVECTOR(COLOR_SLIDER_N, '1 1 1');