SKINSTRING(GFX_TOOLTIP, "tooltip");
SKINVECTOR(MARGIN_TOOLTIP, '5 5 0');
SKINVECTOR(BORDER_TOOLTIP, '1 1 0');
+ SKINVECTOR(AVOID_TOOLTIP, '8 8 0');
+ SKINFLOAT(WIDTH_TOOLTIP, 0.3);
SKINFLOAT(FONTSIZE_TOOLTIP, 12);
SKINFLOAT(ALPHA_TOOLTIP, 0.7);
- SKINFLOAT(WIDTH_TOOLTIP, 0.3);
- SKINVECTOR(AVOID_TOOLTIP, '8 8 0');
+ SKINVECTOR(COLOR_TOOLTIP, '1 1 1');
// the individual dialog background colors
SKINVECTOR(COLOR_DIALOG_FIRSTRUN, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_HUD, '1 0.7 0.7');
SKINVECTOR(COLOR_DIALOG_SERVERINFO, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_CVARS, '1 0 0');
+ SKINVECTOR(COLOR_DIALOG_SCREENSHOTVIEWER, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_HUDCONFIRM, '1 0 0');
// nexposee positions of windows (they are the scale transformation
SKINFLOAT(ALPHA_DISABLED, 0.2);
SKINFLOAT(ALPHA_BEHIND, 0.5);
SKINFLOAT(ALPHA_TEXT, 0.7);
+ SKINVECTOR(COLOR_TEXT, '1 1 1');
+ SKINFLOAT(ALPHA_HEADER, 0.5);
+ SKINVECTOR(COLOR_HEADER, '1 1 1');
// item: button
SKINSTRING(GFX_BUTTON, "button");
// item: player color button
SKINSTRING(GFX_COLORBUTTON, "colorbutton");
- SKINSTRING(GFX_COLORBUTTON_COLOR, "color");
// item: player model
SKINVECTOR(COLOR_MODELTITLE, '1 1 1');
SKINFLOAT(ALPHA_MODELTITLE, 1);
// item: player name editor
- SKINSTRING(GFX_CHARMAP, "charmap");
- SKINSTRING(GFX_CHARMAP_SELECTED, "charmapbutton");
+ SKINVECTOR(COLOR_CHARMAP_CHAR, '1 1 1');
+ SKINFLOAT(ALPHA_CHARMAP_CHAR, 1);
+ SKINVECTOR(COLOR_CHARMAP_FOCUS, '0 0 1');
+ SKINFLOAT(ALPHA_CHARMAP_FOCUS, 0.5);
// item: radio button
SKINSTRING(GFX_RADIOBUTTON, "radiobutton");
SKINFLOAT(WIDTH_SCROLLBAR, 16);
// item: server list
+ SKINFLOAT(ALPHA_SERVERLIST_CATEGORY, 0.7);
+ SKINVECTOR(COLOR_SERVERLIST_CATEGORY, '1 1 1');
SKINFLOAT(ALPHA_SERVERLIST_FULL, 0.4);
SKINFLOAT(ALPHA_SERVERLIST_EMPTY, 0.7);
SKINVECTOR(COLOR_SERVERLIST_LOWPING, '0 1 0');
SKINVECTOR(COLOR_SKINLIST_TITLE, '1 1 1');
SKINVECTOR(COLOR_SKINLIST_AUTHOR, '0.4 0.4 0.7');
+ // item: demo list
+ SKINVECTOR(COLOR_DEMOLIST_SUBDIR, '0.5 0.5 0.5');
+
+ // item: screenshot list
+ SKINVECTOR(COLOR_SCREENSHOTLIST_SUBDIR, '0.5 0.5 0.5');
+
// item: slider
SKINSTRING(GFX_SLIDER, "slider");
SKINVECTOR(COLOR_SLIDER_N, '1 1 1');