SKINFLOAT(ALPHA_BEHIND, 0.5);
SKINFLOAT(ALPHA_TEXT, 0.7);
SKINVECTOR(COLOR_TEXT, '1 1 1');
-
+ SKINFLOAT(ALPHA_HEADER, 0.5);
+ SKINVECTOR(COLOR_HEADER, '1 1 1');
+
// item: button
SKINSTRING(GFX_BUTTON, "button");
SKINSTRING(GFX_BUTTON_GRAY, "buttongray");
SKINFLOAT(ALPHA_MODELTITLE, 1);
// item: player name editor
- SKINSTRING(GFX_CHARMAP, "charmap");
- SKINSTRING(GFX_CHARMAP_SELECTED, "charmapbutton");
+ SKINVECTOR(COLOR_CHARMAP_CHAR, '1 1 1');
+ SKINFLOAT(ALPHA_CHARMAP_CHAR, 1);
+ SKINVECTOR(COLOR_CHARMAP_FOCUS, '0 0 1');
+ SKINFLOAT(ALPHA_CHARMAP_FOCUS, 0.5);
// item: radio button
SKINSTRING(GFX_RADIOBUTTON, "radiobutton");