sz = draw_PictureSize(me.src3);
sz = globalToBoxSize(sz, draw_scale);
- sz = (2 * '1 1 0' + sz * cvar("crosshair_size")) * 0.1; // (2 * '1 1 0' + ...) * 0.1 here to make visible size changes happen also at bigger sizes
+ sz = (10 * '1 1 0' + sz * cvar("crosshair_size")) * 0.05; // (10 * '1 1 0' + ...) * 0.05 here to make visible size changes happen also at bigger sizes
if(sz_x > 0.95)
sz = sz * (0.95 / sz_x);
if(sz_y > 0.95)