void XonoticCrosshairPicker_cellDraw(entity me, vector cell, vector cellPos)
{
- vector sz;
- string cross = strcat("/gfx/crosshair", crosshairpicker_cellToCrosshair(me, cell));
- sz = draw_PictureSize(cross);
+ string s = strcat("/gfx/crosshair", crosshairpicker_cellToCrosshair(me, cell));
+ vector sz = draw_PictureSize(s);
sz = globalToBoxSize(sz, me.size);
float ar = sz.x / sz.y;
sz.x = me.realCellSize.x;
sz.y = sz.x / ar;
- sz = sz * 0.95;
+ sz *= 0.95;
vector crosshairPos = cellPos + 0.5 * me.realCellSize;
- draw_Picture(crosshairPos - 0.5 * sz, cross, sz, SKINCOLOR_CROSSHAIRPICKER_CROSSHAIR, SKINALPHA_CROSSHAIRPICKER_CROSSHAIR);
+ draw_Picture(crosshairPos - 0.5 * sz, s, sz, SKINCOLOR_CROSSHAIRPICKER_CROSSHAIR, SKINALPHA_CROSSHAIRPICKER_CROSSHAIR);
if(cvar("crosshair_dot"))
draw_Picture(crosshairPos - 0.5 * sz * cvar("crosshair_dot_size"), "/gfx/crosshairdot", sz * cvar("crosshair_dot_size"), SKINCOLOR_CROSSHAIRPICKER_CROSSHAIR, SKINALPHA_CROSSHAIRPICKER_CROSSHAIR);