]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/menu/xonotic/crosshairpicker.qc
updated mod. files with qcsrc\tools\genmod.sh shell script
[xonotic/xonotic-data.pk3dir.git] / qcsrc / menu / xonotic / crosshairpicker.qc
index 168ab9cf8d1f139fdc638d2497f04303a9e74fb6..31814125904ae84ee663c892c7ea6de98ba11c48 100644 (file)
@@ -1,27 +1,11 @@
-#ifdef INTERFACE
-CLASS(XonoticCrosshairPicker) EXTENDS(XonoticPicker)
-       METHOD(XonoticCrosshairPicker, configureXonoticCrosshairPicker, void(entity))
-
-       ATTRIB(XonoticCrosshairPicker, rows, float, 3)
-       ATTRIB(XonoticCrosshairPicker, columns, float, 12)
-
-       METHOD(XonoticCrosshairPicker, cellSelect, void(entity, vector))
-       METHOD(XonoticCrosshairPicker, cellIsValid, bool(entity, vector))
-       METHOD(XonoticCrosshairPicker, cellDraw, void(entity, vector, vector, float))
-ENDCLASS(XonoticCrosshairPicker)
-entity makeXonoticCrosshairPicker();
-#endif
-
-#ifdef IMPLEMENTATION
+#include "crosshairpicker.qh"
 
 string crosshairpicker_cellToCrosshair(entity me, vector cell)
 {
-       float crosshair = 31 + cell.y * me.columns + cell.x;
-
-       if (crosshair >= 31 && crosshair < 31 + me.columns * me.rows)
-               return ftos(crosshair);
-       else
+       if(cell.x < 0 || cell.x >= me.columns || cell.y < 0 || cell.y >= me.rows)
                return "";
+       return ftos(31 + cell.y * me.columns + cell.x);
+}
 
 vector crosshairpicker_crosshairToCell(entity me, string crosshair_str)
 {
@@ -34,7 +18,7 @@ vector crosshairpicker_crosshairToCell(entity me, string crosshair_str)
 entity makeXonoticCrosshairPicker()
 {
        entity me;
-       me = spawnXonoticCrosshairPicker();
+       me = NEW(XonoticCrosshairPicker);
        me.configureXonoticCrosshairPicker(me);
        return me;
 }
@@ -58,24 +42,20 @@ bool XonoticCrosshairPicker_cellIsValid(entity me, vector cell)
        return true;
 }
 
-void XonoticCrosshairPicker_cellDraw(entity me, vector cell, vector cellPos, float highlightedTime)
+void XonoticCrosshairPicker_cellDraw(entity me, vector cell, vector cellPos)
 {
-       vector sz, rgb;
-       string cross = strcat("/gfx/crosshair", crosshairpicker_cellToCrosshair(me, cell));
-       sz = draw_PictureSize(cross);
+       string s = strcat("/gfx/crosshair", crosshairpicker_cellToCrosshair(me, cell));
+       vector sz = draw_PictureSize(s);
        sz = globalToBoxSize(sz, me.size);
 
        float ar = sz.x / sz.y;
        sz.x = me.realCellSize.x;
        sz.y = sz.x / ar;
-       sz = sz * 0.95;
-
-       rgb = '1 1 1';
+       sz *= 0.95;
 
        vector crosshairPos = cellPos + 0.5 * me.realCellSize;
-       draw_Picture(crosshairPos - 0.5 * sz, cross, sz, rgb, me.alpha);
+       draw_Picture(crosshairPos - 0.5 * sz, s, sz, SKINCOLOR_CROSSHAIRPICKER_CROSSHAIR, SKINALPHA_CROSSHAIRPICKER_CROSSHAIR);
 
        if(cvar("crosshair_dot"))
-               draw_Picture(crosshairPos - 0.5 * sz * cvar("crosshair_dot_size"), "/gfx/crosshairdot", sz * cvar("crosshair_dot_size"), rgb, me.alpha);
+               draw_Picture(crosshairPos - 0.5 * sz * cvar("crosshair_dot_size"), "/gfx/crosshairdot", sz * cvar("crosshair_dot_size"), SKINCOLOR_CROSSHAIRPICKER_CROSSHAIR, SKINALPHA_CROSSHAIRPICKER_CROSSHAIR);
 }
-#endif