#ifdef INTERFACE
CLASS(XonoticHUDHealthArmorDialog) EXTENDS(XonoticRootDialog)
METHOD(XonoticHUDHealthArmorDialog, fill, void(entity))
- ATTRIB(XonoticHUDHealthArmorDialog, title, string, "Health/Armor Panel Setup")
+ ATTRIB(XonoticHUDHealthArmorDialog, title, string, _("Health/Armor Panel"))
ATTRIB(XonoticHUDHealthArmorDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
ATTRIB(XonoticHUDHealthArmorDialog, intendedWidth, float, 0.4)
ATTRIB(XonoticHUDHealthArmorDialog, rows, float, 15)
void XonoticHUDHealthArmorDialog_fill(entity me)
{
entity e;
+ string panelname = "healtharmor";
+
+ DIALOG_HUDPANEL_COMMON();
+
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Status:"));
- me.TD(me, 1, 2, e = makeXonoticTextSlider("hud_healtharmor"));
- e.addValue(e, "Disabled", "0");
- e.addValue(e, "Enabled", "1");
- e.addValue(e, "Combined h/a", "2");
- e.configureXonoticTextSliderValues(e);
+ me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_healtharmor_progressbar", _("Enable status bar")));
me.TR(me);
-
+ me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Status bar alignment:")));
+ setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Team Color:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_healtharmor_bg_color_team"));
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "0", _("Left")));
+ setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
+ me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "1", _("Right")));
+ setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
+ me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "2", _("Inward")));
+ setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
+ me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "3", _("Outward")));
+ setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Background Alpha:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_healtharmor_bg_alpha"));
+ me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Icon alignment:")));
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_healtharmor_flip", "Flip"));
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "0", _("Left")));
+ me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "1", _("Right")));
+ me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "2", _("Inward")));
+ me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "3", _("Outward")));
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_healtharmor_mirror", "Mirror"));
- //me.gotoRC(me, me.rows - 1, 0);
- //me.TD(me, 1, me.columns, e = makeXonoticCommandButton("Exit Setup", '0 0 0', "_hud_configure 0", 1));
+ me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_healtharmor_flip", _("Flip health and armor positions")));
}
#endif