-#ifndef DIALOG_MONSTERTOOLS_H
-#define DIALOG_MONSTERTOOLS_H
-#include "rootdialog.qc"
-CLASS(XonoticMonsterToolsDialog, XonoticRootDialog)
- METHOD(XonoticMonsterToolsDialog, fill, void(entity));
- ATTRIB(XonoticMonsterToolsDialog, title, string, _("Monster Tools"))
- ATTRIB(XonoticMonsterToolsDialog, color, vector, SKINCOLOR_DIALOG_SANDBOXTOOLS)
- ATTRIB(XonoticMonsterToolsDialog, intendedWidth, float, 0.8)
- ATTRIB(XonoticMonsterToolsDialog, rows, float, 16)
- ATTRIB(XonoticMonsterToolsDialog, columns, float, 4)
- ATTRIB(XonoticMonsterToolsDialog, name, string, "MonsterTools")
-ENDCLASS(XonoticMonsterToolsDialog)
-#endif
+#include "dialog_monstertools.qh"
+
+#include "textlabel.qh"
+#include "radiobutton.qh"
+#include "commandbutton.qh"
+#include "slider.qh"
-#ifdef IMPLEMENTATION
void XonoticMonsterToolsDialog_fill(entity me)
{
entity e;
me.TR(me);
me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "zombie", _("Zombie")));
me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "spider", _("Spider")));
- me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "shambler", _("Shambler")));
+ me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "golem", _("Golem")));
me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "mage", _("Mage")));
me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "wyvern", _("Wyvern")));
me.TR(me);
e.onClick = Dialog_Close;
e.onClickEntity = me;
}
-#endif
-
-/* Click. The c-word is here so you can grep for it :-) */