return me;
}
-void fillXonoticServerCreateTab(entity me)
+void XonoticServerCreateTab_fill(entity me)
{
entity e, e0;
float n;
e0.allowCut = 1;
me.gotoRC(me, me.rows - 1, 0);
- me.TD(me, 1, 2, e = makeXonoticModButton("Multiplayer_Create"));
- me.TD(me, 1, me.columns - 2, e = makeXonoticButton("Start Multiplayer!", '0 0 0'));
+ me.TD(me, 1, me.columns, e = makeXonoticButton("Start Multiplayer!", '0 0 0'));
e.onClick = MapList_LoadMap;
e.onClickEntity = me.mapListBox;
me.mapListBox.startButton = e;
}
}
-void gameTypeChangeNotifyXonoticServerCreateTab(entity me)
+void XonoticServerCreateTab_gameTypeChangeNotify(entity me)
{
// tell the map list to update
float gt;