float n;
me.TR(me);
- n = 7;
+ n = 6;
me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_dm", "DM"));
e0 = e;
me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_lms", "LMS"));
if(e.checked) e0 = NULL;
me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_arena", "Arena"));
if(e.checked) e0 = NULL;
- me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_runematch", "Runematch"));
- if(e.checked) e0 = NULL;
- me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_ka", "Keepaway"));
+ me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_keepaway", "Keepaway"));
if(e.checked) e0 = NULL;
me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_race", "Race"));
if(e.checked) e0 = NULL;