me.TR(me);
me.TD(me, 1, w, e = makeXonoticTextLabel(0, _("Game types:")));
-
n = ceil(GameType_GetCount() / (me.rows - 6));
wgt = (w - 0.2) / n;
for(i = 0; i < GameType_GetCount(); ++i)
me.TR(me);
me.TDempty(me, 0.2);
}
- me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, GameType_GetName(i)));
+ me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, MapInfo_Type_ToText(GameType_GetID(i))));
me.(typeLabels[i]) = e;
}
me.TD(me, 1, me.columns - 5.5, e = makeXonoticButton(_("Close"), '0 0 0'));
e.onClick = Dialog_Close;
e.onClickEntity = me;
- me.TD(me, 1, me.columns - 5.5, me.startButton = e = makeXonoticButton(_("Play"), '0 0 0'));
+ me.TD(me, 1, me.columns - 5.5, me.startButton = e = makeXonoticButton(ZCTX(_("MAP^Play")), '0 0 0'));
me.startButton.onClick = MapList_LoadMap;
me.startButton.onClickEntity = NULL; // filled later
}