ATTRIB(XonoticMutatorsDialog, title, string, _("Mutators"))
ATTRIB(XonoticMutatorsDialog, color, vector, SKINCOLOR_DIALOG_MUTATORS)
ATTRIB(XonoticMutatorsDialog, intendedWidth, float, 0.9)
- ATTRIB(XonoticMutatorsDialog, rows, float, 17)
+ ATTRIB(XonoticMutatorsDialog, rows, float, 19)
ATTRIB(XonoticMutatorsDialog, columns, float, 6)
ATTRIB(XonoticMutatorsDialog, refilterEntity, entity, NULL)
ENDCLASS(XonoticMutatorsDialog)
s = strcat(s, ", ", WeaponArenaString());
if(cvar("g_start_weapon_laser") == 0)
s = strcat(s, ", ", _("No start weapons"));
- if(cvar("sv_gravity") < 800)
+ if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
s = strcat(s, ", ", _("Low gravity"));
if(cvar("g_cloaked"))
s = strcat(s, ", ", _("Cloaked"));
s = strcat(s, ", ", _("No powerups"));
if(cvar("g_powerups") > 0)
s = strcat(s, ", ", _("Powerups"));
+ if(cvar("g_touchexplode") > 0)
+ s = strcat(s, ", ", _("Touch explode"));
if(s == "")
return ZCTX(_("MUT^None"));
else
return substring(s, 2, strlen(s) - 2);
}
-
-
-// WARNING: dirty hack. TODO clean this up by putting this behaviour in extra classes.
-void loadCvarsLaserWeaponArenaWeaponButton(entity me)
-{
- tokenize_console(cvar_string("g_weaponarena"));
- me.checked = (argv(0) == me.cvarValue);
-}
-
-void saveCvarsLaserWeaponArenaWeaponButton(entity me)
-{
- string suffix;
-
- suffix = "";
- if(me.cvarValue != "laser" && me.cvarValue != "most")
- if(cvar("menu_weaponarena_with_laser"))
- suffix = " laser";
- if(me.checked)
- cvar_set("g_weaponarena", strcat(me.cvarValue, suffix));
- else
- cvar_set("g_weaponarena", me.cvarOffValue);
-}
-
-.void(entity) draw_weaponarena;
-.void(entity) saveCvars_weaponarena;
-void saveCvarsLaserWeaponArenaLaserButton(entity me)
-{
- // run the old function
- me.saveCvars_weaponarena(me);
-
- me.disabled = ((cvar_string("g_weaponarena") == "0") || (cvar_string("g_weaponarena") == "laser") || (cvar_string("g_weaponarena") == "most"));
-
- if not(me.disabled)
- {
- // check for the laser suffix
- string s;
- s = cvar_string("g_weaponarena");
- if(me.checked && substring(s, strlen(s) - 6, 6) != " laser")
- s = strcat(s, " laser");
- else if(!me.checked && substring(s, strlen(s) - 6, 6) == " laser")
- s = substring(s, 0, strlen(s) - 6);
- cvar_set("g_weaponarena", s);
- }
-}
-
-void preDrawLaserWeaponArenaLaserButton(entity me)
-{
- me.disabled = ((cvar_string("g_weaponarena") == "0") || (cvar_string("g_weaponarena") == "laser") || (cvar_string("g_weaponarena") == "most"));
- // run the old function
- me.draw_weaponarena(me);
-}
-// WARNING: end of dirty hack. Do not try this at home.
-
float checkCompatibility_pinata(entity me)
{
if(cvar("g_minstagib"))
return 0;
return 1;
}
+float checkCompatibility_weaponarena_weapon(entity me)
+{
+ if(cvar("g_minstagib"))
+ return 0;
+ if(cvar_string("g_weaponarena") == "most")
+ return 0;
+ if(cvar_string("g_weaponarena") == "all")
+ return 0;
+ if(cvar_string("g_weaponarena") == "0")
+ return 0;
+ if(cvar_string("g_start_weapon_laser") == "0")
+ return 0;
+ return 1;
+}
void XonoticMutatorsDialog_fill(entity me)
{
entity e, s, w;
float i, j;
- string str, hstr;
me.TR(me);
me.TD(me, 1, 2, makeXonoticTextLabel(0, _("Gameplay mutators:")));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_dodging", _("Dodging")));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_touchexplode", _("Touch explode")));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_cloaked", _("Cloaked")));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_vampire", _("Vampire")));
+ setDependent(e, "g_minstagib", 0, 0);
me.TR(me);
me.TDempty(me, 0.2);
s = makeXonoticSlider(10, 50, 1, "g_bloodloss");
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_invincible_projectiles", _("Invincible Projectiles")));
+ setDependent(e, "g_minstagib", 0, 0);
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_new_toys", _("New Toys")));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_rocket_flying", _("Rocket Flying")));
+ setDependent(e, "g_minstagib", 0, 0);
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_pinata", _("PiƱata")));
me.TR(me);
me.gotoRC(me, 0, 2); me.setFirstColumn(me, me.currentColumn);
- me.TD(me, 1, 4, makeXonoticTextLabel(0, _("Weapon arenas:")));
+ me.TD(me, 1, 2, e = makeXonoticRadioButton(1, string_null, string_null, _("Regular (no arena)")));
me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, string_null, string_null, _("Regular (no arena)")));
+ me.TD(me, 1, 2, e = makeXonoticRadioButton(1, "g_weaponarena", "menu_weaponarena", _("Weapon arenas:")));
+ e.getCvarValueFromCvar = TRUE;
+ e.cvarOffValue = "0";
for(i = WEP_FIRST, j = 0; i <= WEP_LAST; ++i)
{
w = get_weaponinfo(i);
if(w.spawnflags & WEP_FLAG_HIDDEN)
continue;
- if(j & 1 == 0)
+ if((j & 1) == 0)
me.TR(me);
- str = w.netname;
- hstr = w.message;
me.TDempty(me, 0.2);
- me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_weaponarena", strzone(str), strzone(hstr)));
- e.cvarOffValue = "0";
- // custom load/save logic that ignores a " laser" suffix, or adds it
- e.loadCvars = loadCvarsLaserWeaponArenaWeaponButton;
- e.saveCvars = saveCvarsLaserWeaponArenaWeaponButton;
- e.loadCvars(e);
+ me.TD(me, 1, 1.8, e = makeXonoticWeaponarenaCheckBox(strzone(w.netname), strzone(w.message)));
+ setDependentWeird(e, checkCompatibility_weaponarena_weapon);
++j;
}
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "menu_weaponarena_with_laser", _("with laser")));
- // hook the draw function to gray it out
- e.draw_weaponarena = e.draw;
- e.draw = preDrawLaserWeaponArenaLaserButton;
- // hook the save function to notify about the cvar
- e.saveCvars_weaponarena = e.saveCvars;
- e.saveCvars = saveCvarsLaserWeaponArenaLaserButton;
+ me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_weaponarena", "most", _("Most weapons")));
+ e.cvarOffValue = "0";
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_weaponarena", "all", _("All weapons")));
+ e.cvarOffValue = "0";
me.TR(me);
me.TD(me, 1, 4, makeXonoticTextLabel(0, _("Special arenas:")));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_minstagib", string_null, _("MinstaGib")));
+ me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_minstagib", "1", _("MinstaGib")));
+ e.cvarOffValue = "0";
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_nix", string_null, _("NIX")));
+ me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_nix", "1", _("NIX")));
+ e.cvarOffValue = "0";
me.TR(me);
me.TDempty(me, 0.4);
me.TD(me, 1, 1.6, e = makeXonoticCheckBox(0, "g_nix_with_laser", _("with laser")));
setDependent(e, "g_nix", 1, 1);
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_weaponarena", "most", _("Most weapons")));
- e.cvarOffValue = "0";
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_start_weapon_laser", "0", _("No start weapons")));
e.cvarOffValue = "-1";
- makeMulti(e, "g_start_weapon_shotgun g_start_weapon_uzi g_start_weapon_grenadelauncher g_start_weapon_minelayer g_start_weapon_electro g_start_weapon_crylink g_start_weapon_nex g_start_weapon_hagar g_start_weapon_rocketlauncher g_start_weapon_rifle g_start_weapon_hlac g_start_weapon_seeker g_start_weapon_minstanex g_start_weapon_hook g_start_weapon_porto g_start_weapon_tuba g_start_weapon_minelayer");
+ makeMulti(e, "g_start_weapon_shotgun g_start_weapon_uzi g_start_weapon_grenadelauncher g_start_weapon_minelayer g_start_weapon_electro g_start_weapon_crylink g_start_weapon_nex g_start_weapon_hagar g_start_weapon_rocketlauncher g_start_weapon_porto g_start_weapon_minstanex g_start_weapon_hook g_start_weapon_hlac g_start_weapon_rifle g_start_weapon_fireball g_start_weapon_seeker g_start_weapon_tuba");
me.gotoRC(me, me.rows - 1, 0);
me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0'));