#include "dialog_multiplayer_create_mutators.qh"
-#include <common/weapons/all.qh>
+#include <common/weapons/_all.qh>
#include "weaponarenacheckbox.qh"
#include "checkbox.qh"
return weaponarenastring;
}
-AUTOCVAR(g_grappling_hook, bool, _("let players spawn with the grappling hook which allows them to pull themselves up"));
-
string XonoticMutatorsDialog_toString(entity me)
{
string s;
s = strcat(s, ", ", _("Low gravity"));
if(cvar("g_cloaked"))
s = strcat(s, ", ", _("Cloaked"));
- if(autocvar_g_grappling_hook)
+ if(cvar("g_grappling_hook"))
s = strcat(s, ", ", _("Hook"));
if(cvar("g_midair"))
s = strcat(s, ", ", _("Midair"));