const float DMO_TIME = 2;
void DemoConfirm_Check_Gamestatus(entity btn, entity me)
{
- if(!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER))) // we're not in a match, lets watch the demo
+ if(!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER)) || isdemo()) // we're not in a match, lets watch the demo
{
if(btn.democlicktype == DMO_PLAY)
{ demolist.startDemo(demolist); }