]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c
Merge branch 'master' into Mario/respawn_delays
[xonotic/xonotic-data.pk3dir.git] / qcsrc / menu / xonotic / dialog_multiplayer_playersetup.c
index 21beeca6f48ea94472869ba69d7ac98742cad660..482a60510e88cdd2f52d6cc68c9e8d49c6f4ad63 100644 (file)
@@ -127,16 +127,16 @@ void XonoticPlayerSettingsTab_fill(entity me)
        me.TR(me);
                me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Crosshair color:")));
                        setDependent(e, "crosshair_enabled", 1, 2);
-               me.TD(me, 1, 1, e = makeXonoticRadioButton(5, "crosshair_color_per_weapon", string_null, _("Per weapon")));
+               me.TD(me, 1, 1, e = makeXonoticRadioButton(5, "crosshair_color_special", "1", _("Per weapon")));
                        setDependent(e, "crosshair_enabled", 1, 2);
-               me.TD(me, 1, 1, e = makeXonoticRadioButton(5, "crosshair_color_by_health", string_null, _("By health")));
+               me.TD(me, 1, 1, e = makeXonoticRadioButton(5, "crosshair_color_special", "2", _("By health")));
                        setDependent(e, "crosshair_enabled", 1, 2);
        me.TR(me);
                me.TDempty(me, 0.1);
-               me.TD(me, 1, 0.9, e = makeXonoticRadioButton(5, string_null, string_null, _("Custom")));
+               me.TD(me, 1, 0.9, e = makeXonoticRadioButton(5, "crosshair_color_special", "0", _("Custom")));
                        setDependent(e, "crosshair_enabled", 1, 2);
                me.TD(me, 2, 2, e = makeXonoticColorpickerString("crosshair_color", "crosshair_color"));
-                       setDependentAND3(e, "crosshair_color_per_weapon", 0, 0, "crosshair_color_by_health", 0, 0, "crosshair_enabled", 1, 2);
+                       setDependentAND(e, "crosshair_color_special", 0, 0, "crosshair_enabled", 1, 2);
        me.TR(me);
        me.TR(me);
        me.TR(me);