me.TD(me, 1, 1.5, e0 = makeXonoticTextLabel(0, string_null));
e0.textEntity = main.weaponsDialog;
e0.allowCut = 1;
- me.TR(me);
me.TR(me);
me.TD(me, 1, 0.75, e = makeXonoticTextLabel(0, "Crosshair:"));
me.TD(me, 1, 1.00, e = makeXonoticCheckBox(0, "crosshair_per_weapon", "Per weapon"));