METHOD(XonoticWeaponsDialog, toString, string(entity))
METHOD(XonoticWeaponsDialog, fill, void(entity))
METHOD(XonoticWeaponsDialog, showNotify, void(entity))
- ATTRIB(XonoticWeaponsDialog, title, string, "Weapon settings")
+ ATTRIB(XonoticWeaponsDialog, title, string, _("Weapon settings"))
ATTRIB(XonoticWeaponsDialog, color, vector, SKINCOLOR_DIALOG_WEAPONS)
ATTRIB(XonoticWeaponsDialog, intendedWidth, float, 0.4)
ATTRIB(XonoticWeaponsDialog, rows, float, 17)
entity e;
me.TR(me);
- me.TD(me, 1, 3, makeXonoticTextLabel(0, "Weapon priority list:"));
+ me.TD(me, 1, 3, makeXonoticTextLabel(0, _("Weapon priority list:")));
me.TR(me);
me.TD(me, 9, 3, e = me.weaponsList = makeXonoticWeaponsList());
me.gotoRC(me, 10, 0);
me.TDempty(me, 0.5);
- me.TD(me, 1, 1, e = makeXonoticButton("Up", '0 0 0'));
+ me.TD(me, 1, 1, e = makeXonoticButton(_("Up"), '0 0 0'));
e.onClick = WeaponsList_MoveUp_Click;
e.onClickEntity = me.weaponsList;
- me.TD(me, 1, 1, e = makeXonoticButton("Down", '0 0 0'));
+ me.TD(me, 1, 1, e = makeXonoticButton(_("Down"), '0 0 0'));
e.onClick = WeaponsList_MoveDown_Click;
e.onClickEntity = me.weaponsList;
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_weaponpriority_useforcycling", "Use priority list for weapon cycling"));
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_weaponpriority_useforcycling", _("Use priority list for weapon cycling")));
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_autoswitch", "Auto switch weapons on pickup"));
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_autoswitch", _("Auto switch weapons on pickup")));
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "r_drawviewmodel", "Draw 1st person weapon model"));
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "r_drawviewmodel", _("Draw 1st person weapon model")));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 1.4, e = makeXonoticRadioButton(1, "cl_gunalign", "4", "Left align"));
+ me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "cl_gunalign", "4", _("Left align")));
setDependent(e, "r_drawviewmodel", 1, 1);
- me.TD(me, 1, 1.4, e = makeXonoticRadioButton(1, "cl_gunalign", "3", "Right align"));
+ me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "cl_gunalign", "1", _("Center")));
+ setDependent(e, "r_drawviewmodel", 1, 1);
+ me.TD(me, 1, 1.0, e = makeXonoticRadioButton(1, "cl_gunalign", "3", _("Right align")));
setDependent(e, "r_drawviewmodel", 1, 1);
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "v_flipped", "Flip view horizontally"));
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "v_flipped", _("Flip view horizontally")));
me.TR(me);
- me.TD(me, 1, me.columns, e = makeXonoticButton("OK", '0 0 0'));
+ me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0'));
e.onClick = Dialog_Close;
e.onClickEntity = me;
}