#include "textlabel.qh"
#include "commandbutton.qh"
+#include "leavematchbutton.qh"
#include "button.qh"
-void Disconnect_Click(entity btn, entity me)
-{
- localcmd(QUITGAME_CMD);
- Dialog_Close(btn, me);
-}
-
-void XonoticQuitDialog_draw(entity me)
-{
- entity e = me.disconnectButton;
- e.disabled = !(gamestatus & (GAME_ISSERVER | GAME_CONNECTED));
- e.setText(e, quitGameButton_getText(e));
- setZonedTooltip(e, quitGameButton_getTooltip(e), string_null);
- SUPER(XonoticQuitDialog).draw(me);
-}
-
void XonoticQuitDialog_fill(entity me)
{
entity e;
me.TR(me);
- me.TDempty(me, 0.5);
- me.TD(me, 1, 1, me.disconnectButton = makeXonoticButton(string_null, '0 0 0'));
- me.disconnectButton.onClick = Disconnect_Click;
- me.disconnectButton.onClickEntity = me;
+ me.TD(me, 1, 2, makeXonoticTextLabel(0.5, _("Are you sure you want to quit?")));
me.TR(me);
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticCommandButton(_("Quit Xonotic"), '1 0 0', "echo ]quit; quit", 0));
- me.TD(me, 1, 1, e = makeXonoticButton(_("Cancel"), '0 1 0'));
+ me.TD(me, 1, 1, e = makeXonoticCommandButton(_("Yes"), '1 0 0', "echo ]quit; quit", 0));
+ me.TD(me, 1, 1, e = makeXonoticButton(_("No"), '0 1 0'));
e.onClick = Dialog_Close;
e.onClickEntity = me;
}