-#ifdef INTERFACE
-CLASS(XonoticSettingsDialog) EXTENDS(XonoticDialog)
- METHOD(XonoticSettingsDialog, fill, void(entity))
- ATTRIB(XonoticSettingsDialog, title, string, _("Settings"))
- ATTRIB(XonoticSettingsDialog, color, vector, SKINCOLOR_DIALOG_SETTINGS)
- ATTRIB(XonoticSettingsDialog, intendedWidth, float, 0.96)
- ATTRIB(XonoticSettingsDialog, rows, float, 18)
- ATTRIB(XonoticSettingsDialog, columns, float, 6)
-ENDCLASS(XonoticSettingsDialog)
-#endif
+#include "dialog_settings.qh"
+
+#include "dialog_settings_video.qh"
+#include "dialog_settings_effects.qh"
+#include "dialog_settings_audio.qh"
+#include "dialog_settings_game.qh"
+#include "dialog_settings_input.qh"
+#include "dialog_settings_user.qh"
+#include "dialog_settings_misc.qh"
+
+#include "tabcontroller.qh"
-#ifdef IMPLEMENTATION
void XonoticSettingsDialog_fill(entity me)
{
entity mc;
me.TD(me, 1, 2, mc.makeTabButton(mc, _("Effects"), makeXonoticEffectsSettingsTab()));
me.TD(me, 1, 2, mc.makeTabButton(mc, _("Audio"), makeXonoticAudioSettingsTab()));
me.TR(me);
- me.TD(me, 1, 1.5, mc.makeTabButton(mc, _("Game"), makeXonoticGameSettingsTab()));
+ me.TD(me, 1, 1.5, mc.makeTabButton(mc, _("Game"), NEW(XonoticGameSettingsTab)));
me.TD(me, 1, 1.5, mc.makeTabButton(mc, _("Input"), makeXonoticInputSettingsTab()));
me.TD(me, 1, 1.5, mc.makeTabButton(mc, _("User"), makeXonoticUserSettingsTab()));
me.TD(me, 1, 1.5, mc.makeTabButton(mc, _("Misc"), makeXonoticMiscSettingsTab()));
me.gotoRC(me, 2.5, 0);
me.TD(me, me.rows - 2.5, me.columns, mc);
}
-#endif