#pragma once
+
+#include "dialog.qh"
+CLASS(XonoticSettingsDialog, XonoticDialog)
+ METHOD(XonoticSettingsDialog, fill, void(entity));
+ ATTRIB(XonoticSettingsDialog, title, string, _("Settings"));
+ ATTRIB(XonoticSettingsDialog, tooltip, string, _("Change the game settings"));
+ ATTRIB(XonoticSettingsDialog, color, vector, SKINCOLOR_DIALOG_SETTINGS);
+ ATTRIB(XonoticSettingsDialog, intendedWidth, float, 0.96);
+ ATTRIB(XonoticSettingsDialog, rows, float, 18);
+ ATTRIB(XonoticSettingsDialog, columns, float, 6);
+ENDCLASS(XonoticSettingsDialog)