e.addValue(e, ZCTX(_("DET^Best")), "2");
e.addValue(e, ZCTX(_("DET^Insane")), "1");
e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Playermodel LOD:")));
+ me.TD(me, 1, 2, e = makeXonoticSlider(4, 0, -0.1, "cl_playerdetailreduction"));
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Texture resolution:")));
me.TD(me, 1, 2, e = makeXonoticPicmipSlider());
if(cvar("developer"))
e.addValue(e, ZCTX(_("RES^Leet")), "1337");
- e.addValue(e, ZCTX(_("RES^Lowest")), "2");
+ e.addValue(e, ZCTX(_("RES^Lowest")), "3");
+ e.addValue(e, ZCTX(_("RES^Very low")), "2");
e.addValue(e, ZCTX(_("RES^Low")), "1");
e.addValue(e, ZCTX(_("RES^Normal")), "0");
e.addValue(e, ZCTX(_("RES^Good")), "-1");
e.addValue(e, ZCTX(_("RES^Best")), "-2");
e.configureXonoticTextSliderValues(e);
- me.TR(me);
me.TR(me);
{
// detect texture compression method
me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_glsl_offsetmapping_lod", _("LOD")));
setDependentAND(e, "vid_gl20", 1, 1, "r_glsl_offsetmapping", 1, 1);
me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "r_bloom", _("Bloom")));
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "r_bloom", _("Bloom")));
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_water", _("Reflections:")));
setDependent(e, "vid_gl20", 1, 1);
e.savedValue = 0.4; // default
me.TD(me, 1, 2, s);
me.TR(me);
- e = makeXonoticCheckBoxEx(0.5, 0, "hud_postprocessing_maxbluralpha", _("Extra postprocessing effects"));
+ me.TD(me, 1, 3, e = makeXonoticCheckBoxEx(0.5, 0, "hud_postprocessing_maxbluralpha", _("Extra postprocessing effects")));
makeMulti(e, "hud_powerup");
- me.TD(me, 1, 2, e);
setDependent(e, "vid_gl20", 1, 1);
me.gotoRC(me, me.rows - 1, 0);