e.addValue(e, ZCTX(_("DET^Best")), "2");
e.addValue(e, ZCTX(_("DET^Insane")), "1");
e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Playermodel LOD:")));
+ me.TD(me, 1, 2, e = makeXonoticSlider(4, 0, -0.1, "cl_playerdetailreduction"));
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Texture resolution:")));
me.TD(me, 1, 2, e = makeXonoticPicmipSlider());
if(cvar("developer"))
e.addValue(e, ZCTX(_("RES^Leet")), "1337");
- e.addValue(e, ZCTX(_("RES^Lowest")), "2");
+ e.addValue(e, ZCTX(_("RES^Lowest")), "3");
+ e.addValue(e, ZCTX(_("RES^Very low")), "2");
e.addValue(e, ZCTX(_("RES^Low")), "1");
e.addValue(e, ZCTX(_("RES^Normal")), "0");
e.addValue(e, ZCTX(_("RES^Good")), "-1");
e.addValue(e, ZCTX(_("RES^Best")), "-2");
e.configureXonoticTextSliderValues(e);
- me.TR(me);
me.TR(me);
{
// detect texture compression method
}
}
me.TR(me);
- me.TD(me, 1, 1.2, e = makeXonoticCheckBox(1, "mod_q3bsp_nolightmaps", _("Use lightmaps")));
- me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "r_glsl_deluxemapping", _("Deluxe mapping")));
+ me.TD(me, 1, 1, e = makeXonoticCheckBox(1, "mod_q3bsp_nolightmaps", _("Use lightmaps")));
+ me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_glsl_deluxemapping", _("Deluxe mapping")));
setDependentAND(e, "vid_gl20", 1, 1, "mod_q3bsp_nolightmaps", 0, 0);
+ me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_shadow_gloss", _("Gloss")));
+ setDependentAND3(e, "vid_gl20", 1, 1, "mod_q3bsp_nolightmaps", 0, 0, "r_glsl_deluxemapping", 1, 1);
me.TR(me);
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Particles quality:")));
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Particles distance:")));
me.TD(me, 1, 2, e = makeXonoticSlider(500, 2000, 100, "r_drawparticles_drawdistance"));
me.TR(me);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Damage effects:")));
+ me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_damageeffect"));
+ e.addValue(e, ZCTX(_("DMGPRTCLS^Disabled")), "0");
+ e.addValue(e, ZCTX(_("DMGPRTCLS^Skeletal")), "1");
+ e.addValue(e, ZCTX(_("DMGPRTCLS^All")), "2");
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "cl_decals", _("Decals")));
me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "cl_decals_models", _("Decals on models")));
if(cvar("developer"))
me.TD(me, 1, 3, e = makeXonoticCheckBoxEx(3, 0, "r_showsurfaces", _("Show surfaces")));
me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "r_bloom", _("Bloom (High Dynamic Range/HDR)")));
- me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_shadow_gloss", _("Gloss")));
- setDependent(e, "vid_gl20", 1, 1);
- me.TR(me);
- me.TD(me, 1, 1.2, e = makeXonoticCheckBox(0, "r_glsl_offsetmapping", _("Offset mapping")));
+ me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_glsl_offsetmapping", _("Offset mapping")));
setDependent(e, "vid_gl20", 1, 1);
- me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "r_glsl_offsetmapping_reliefmapping", _("Relief mapping")));
+ me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_glsl_offsetmapping_reliefmapping", _("Relief mapping")));
setDependentAND(e, "vid_gl20", 1, 1, "r_glsl_offsetmapping", 1, 1);
+ me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_glsl_offsetmapping_lod", _("LOD")));
+ setDependentAND(e, "vid_gl20", 1, 1, "r_glsl_offsetmapping", 1, 1);
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "r_bloom", _("Bloom")));
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_water", _("Reflections:")));
setDependent(e, "vid_gl20", 1, 1);
e.configureXonoticTextSliderValues(e);
setDependentAND(e, "vid_gl20", 1, 1, "r_water", 1, 1);
me.TR(me);
- s = makeXonoticTextSlider("r_motionblur");
- s.addValue(s, _("Disabled"), "0");
- s.addValue(s, _("Subtle"), "0.2");
- s.addValue(s, _("Low"), "0.4");
- s.addValue(s, _("Medium"), "0.5");
- s.addValue(s, _("High"), "0.7");
- s.addValue(s, _("Very high"), "1");
- s.configureXonoticTextSliderValues(s);
- setDependent(s, "r_motionblur", 0.01, 1);
+ s = makeXonoticSlider(0.1, 1, 0.1, "r_motionblur");
me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, s, _("Motion blur:")));
if(s.value != e.savedValue)
- e.savedValue = 0.5; // default
+ e.savedValue = 0.4; // default
me.TD(me, 1, 2, s);
me.TR(me);
- e = makeXonoticCheckBoxEx(0.5, 0, "hud_postprocessing_maxbluralpha", _("Extra postprocessing effects"));
+ me.TD(me, 1, 3, e = makeXonoticCheckBoxEx(0.5, 0, "hud_postprocessing_maxbluralpha", _("Extra postprocessing effects")));
makeMulti(e, "hud_powerup");
- me.TD(me, 1, 2, e);
setDependent(e, "vid_gl20", 1, 1);
me.gotoRC(me, me.rows - 1, 0);