me.TR(me);
me.TD(me, 1, 1, e = makeXonoticCheckBox_T(1, "mod_q3bsp_nolightmaps", _("Use lightmaps"),
_("Use high resolution lightmaps, which will look pretty but use up some extra video memory (default: enabled)")));
+ e.applyButton = effectsApplyButton;
me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "r_glsl_deluxemapping", _("Deluxe mapping"),
_("Use per-pixel lighting effects (default: enabled)")));
setDependentAND(e, "vid_gl20", 1, 1, "mod_q3bsp_nolightmaps", 0, 0);