#include "dialog_settings_effects.qh"
#include "slider_picmip.qh"
-#include "slider_particles.qh"
#include "slider_sbfadetime.qh"
#include "weaponslist.qh"
#include "keybinder.qh"
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticCheckBox_T(1, "mod_q3bsp_nolightmaps", _("Use lightmaps"),
_("Use high resolution lightmaps, which will look pretty but use up some extra video memory (default: enabled)")));
+ e.applyButton = effectsApplyButton;
me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "r_glsl_deluxemapping", _("Deluxe mapping"),
_("Use per-pixel lighting effects (default: enabled)")));
setDependentAND(e, "vid_gl20", 1, 1, "mod_q3bsp_nolightmaps", 0, 0);
me.TDempty(me, 0.2);
me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Quality:")));
setDependent(e, "cl_particles", 1, 1);
- me.TD(me, 1, 2, e = makeXonoticParticlesSlider());
+ me.TD(me, 1, 2, e = makeXonoticSlider_T(0, 3.0, 0.25, "cl_particles_quality",
+ _("Multiplier for amount of particles. Less means less particles, which in turn gives for better performance (default: 1.0)")));
setDependent(e, "cl_particles", 1, 1);
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Distance:")));
setDependent(e, "cl_particles", 1, 1);
- me.TD(me, 1, 2, e = makeXonoticSlider_T(200, 500, 20, "r_drawparticles_drawdistance",
+ me.TD(me, 1, 2, e = makeXonoticSlider_T(200, 3000, 200, "r_drawparticles_drawdistance",
_("Particles further away than this will not be drawn (default: 1000)")));
setDependent(e, "cl_particles", 1, 1);