me.TR(me);
me.TR(me);
me.TDempty(me, 0.1);
- me.TD(me, 1, 2.9, e = makeXonoticCheckBox(0, "crosshair_ring", _("Use rings to indicate weapon status")));
+ me.TD(me, 1, 2.9, e = makeXonoticCheckBox_T(0, "crosshair_ring", _("Use rings to indicate weapon status"), "-"));
makeMulti(e, "crosshair_ring_reload");
setDependent(e, "crosshair_enabled", 1, 2);
//me.TR(me);