#define DIALOG_SETTINGS_GAME_HUDCONFIRM_H
#include "dialog.qc"
CLASS(XonoticHUDConfirmDialog, XonoticDialog)
- METHOD(XonoticHUDConfirmDialog, fill, void(entity))
+ METHOD(XonoticHUDConfirmDialog, fill, void(entity));
ATTRIB(XonoticHUDConfirmDialog, title, string, _("Enter HUD editor"))
ATTRIB(XonoticHUDConfirmDialog, color, vector, SKINCOLOR_DIALOG_HUDCONFIRM)
ATTRIB(XonoticHUDConfirmDialog, intendedWidth, float, 0.5)