#include "dialog_settings_game_hudconfirm.qh"
-#ifndef DIALOG_SETTINGS_GAME_HUDCONFIRM_H
-#define DIALOG_SETTINGS_GAME_HUDCONFIRM_H
-#include "dialog.qc"
-CLASS(XonoticHUDConfirmDialog, XonoticDialog)
- METHOD(XonoticHUDConfirmDialog, fill, void(entity));
- ATTRIB(XonoticHUDConfirmDialog, title, string, _("Enter HUD editor"))
- ATTRIB(XonoticHUDConfirmDialog, color, vector, SKINCOLOR_DIALOG_HUDCONFIRM)
- ATTRIB(XonoticHUDConfirmDialog, intendedWidth, float, 0.5)
- ATTRIB(XonoticHUDConfirmDialog, rows, float, 4)
- ATTRIB(XonoticHUDConfirmDialog, columns, float, 2)
-ENDCLASS(XonoticHUDConfirmDialog)
-#endif
-#ifdef IMPLEMENTATION
+#include "textlabel.qh"
+#include "button.qh"
+
void HUDSetup_Start(entity me, entity btn)
{
if (!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER)))
e.onClick = Dialog_Close;
e.onClickEntity = me;
}
-#endif