#ifndef DIALOG_SETTINGS_GAME_HUDCONFIRM_H
#define DIALOG_SETTINGS_GAME_HUDCONFIRM_H
+#include "dialog.qc"
CLASS(XonoticHUDConfirmDialog, XonoticDialog)
METHOD(XonoticHUDConfirmDialog, fill, void(entity))
ATTRIB(XonoticHUDConfirmDialog, title, string, _("Enter HUD editor"))