#define DIALOG_SETTINGS_GAME_MODEL_H
#include "tab.qc"
CLASS(XonoticGameModelSettingsTab, XonoticTab)
- //METHOD(XonoticGameModelSettingsTab, toString, string(entity))
- METHOD(XonoticGameModelSettingsTab, fill, void(entity))
- METHOD(XonoticGameModelSettingsTab, showNotify, void(entity))
- ATTRIB(XonoticGameModelSettingsTab, title, string, _("Model"))
+ METHOD(XonoticGameModelSettingsTab, fill, void(entity));
+ METHOD(XonoticGameModelSettingsTab, showNotify, void(entity));
+ ATTRIB(XonoticGameModelSettingsTab, title, string, _("Models"))
+ ATTRIB(XonoticGameModelSettingsTab, tooltip, string, _("Customize how players and items are displayed in game"))
ATTRIB(XonoticGameModelSettingsTab, intendedWidth, float, 0.9)
- ATTRIB(XonoticGameModelSettingsTab, rows, float, 13)
+ ATTRIB(XonoticGameModelSettingsTab, rows, float, 15.5)
ATTRIB(XonoticGameModelSettingsTab, columns, float, 5)
ENDCLASS(XonoticGameModelSettingsTab)
entity makeXonoticGameModelSettingsTab();
+#include "../gamesettings.qh"
+REGISTER_SETTINGS(Models, makeXonoticGameModelSettingsTab());
#endif
#ifdef IMPLEMENTATION