-#ifndef DIALOG_SINGLEPLAYER_H
-#define DIALOG_SINGLEPLAYER_H
-#include "dialog.qc"
-CLASS(XonoticSingleplayerDialog, XonoticDialog)
- METHOD(XonoticSingleplayerDialog, fill, void(entity))
- ATTRIB(XonoticSingleplayerDialog, title, string, _("Singleplayer"))
- ATTRIB(XonoticSingleplayerDialog, color, vector, SKINCOLOR_DIALOG_SINGLEPLAYER)
- ATTRIB(XonoticSingleplayerDialog, intendedWidth, float, 0.80)
- ATTRIB(XonoticSingleplayerDialog, rows, float, 24)
- ATTRIB(XonoticSingleplayerDialog, columns, float, 5)
- ATTRIB(XonoticSingleplayerDialog, campaignBox, entity, NULL)
-ENDCLASS(XonoticSingleplayerDialog)
-#endif
+#include "dialog_singleplayer.qh"
-#ifdef IMPLEMENTATION
+#include <common/mapinfo.qh>
+#include "bigbutton.qh"
+#include "radiobutton.qh"
+#include "textlabel.qh"
+#include "campaign.qh"
void InstantAction_LoadMap(entity btn, entity dummy)
{
e.onClick = CampaignList_LoadMap;
e.onClickEntity = me.campaignBox;
}
-#endif