cvar_set("lastlevel", "1");
}
+.entity quitGameButton;
+void XonoticSingleplayerDialog_draw(entity me)
+{
+ entity e = me.quitGameButton;
+ e.disabled = !(gamestatus & (GAME_ISSERVER | GAME_CONNECTED));
+ if(cvar("g_campaign"))
+ e.setText(e, _("Quit campaign"));
+ else
+ e.setText(e, _("Quit current game"));
+ SUPER(XonoticSingleplayerDialog).draw(me);
+}
+
void XonoticSingleplayerDialog_fill(entity me)
{
entity e, btnPrev, btnNext, lblTitle;
me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "-2", ZCTX(_("CSKL^Easy"))));
me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "0", ZCTX(_("CSKL^Medium"))));
me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "2", ZCTX(_("CSKL^Hard"))));
- me.TR(me);
- me.TD(me, 1, me.columns, e = makeXonoticButton(_("Start Singleplayer!"), '0 0 0'));
+ me.TR(me);
+ me.TDempty(me, me.columns * 1/13);
+ me.TD(me, 1, me.columns * 5/13, me.quitGameButton = makeXonoticCommandButton(string_null, '0 0 0', QUITGAME_CMD, 0));
+ me.TDempty(me, me.columns * 1/13);
+ me.TD(me, 1, me.columns * 5/13, e = makeXonoticButton(_("Play campaign!"), '0 0 0'));
e.onClick = CampaignList_LoadMap;
e.onClickEntity = me.campaignBox;
}