#pragma once
+
+#include "dialog.qh"
+CLASS(XonoticWinnerDialog, XonoticDialog)
+ METHOD(XonoticWinnerDialog, fill, void(entity));
+ METHOD(XonoticWinnerDialog, focusEnter, void(entity));
+ ATTRIB(XonoticWinnerDialog, title, string, _("Winner"))
+ ATTRIB(XonoticWinnerDialog, color, vector, SKINCOLOR_DIALOG_SINGLEPLAYER)
+ ATTRIB(XonoticWinnerDialog, intendedWidth, float, 0.32)
+ ATTRIB(XonoticWinnerDialog, rows, float, 12)
+ ATTRIB(XonoticWinnerDialog, columns, float, 3)
+ENDCLASS(XonoticWinnerDialog)