]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/menu/xonotic/gametypelist.qc
Merge branch 'BuddyFriendGuy/mapStringFilter' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / menu / xonotic / gametypelist.qc
index d8dbc8838ea5bdb709931008cf7f3207a614ad9a..030af6715339257b23ddb7d4a07531f1a489635c 100644 (file)
@@ -4,7 +4,7 @@
 CLASS(XonoticGametypeList, XonoticListBox)
        METHOD(XonoticGametypeList, configureXonoticGametypeList, void(entity))
        ATTRIB(XonoticGametypeList, rowsPerItem, float, 2)
-       METHOD(XonoticGametypeList, drawListBoxItem, void(entity, float, vector, float))
+       METHOD(XonoticGametypeList, drawListBoxItem, void(entity, int, vector, bool, bool))
        METHOD(XonoticGametypeList, resizeNotify, void(entity, vector, vector, vector, vector))
        METHOD(XonoticGametypeList, setSelected, void(entity, float))
        METHOD(XonoticGametypeList, loadCvars, void(entity))
@@ -36,9 +36,11 @@ void XonoticGametypeList_configureXonoticGametypeList(entity me)
        me.configureXonoticListBox(me);
        me.nItems = GameType_GetCount();
 
-       // we want the pics mipmapped
-       for(int i = 0; i < GameType_GetCount(); ++i)
-               draw_PreloadPictureWithFlags(GameType_GetIcon(i), PRECACHE_PIC_MIPMAP);
+       if(SKINBOOL_GAMETYPELIST_ICON_BLUR)
+       {
+               for(int i = 0; i < GameType_GetCount(); ++i)
+                       draw_PreloadPictureWithFlags(GameType_GetIcon(i), PRECACHE_PIC_MIPMAP);
+       }
 
        me.loadCvars(me);
 }
@@ -78,12 +80,17 @@ void XonoticGametypeList_saveCvars(entity me)
                owner.gameTypeChangeNotify(owner);
        }
 }
-void XonoticGametypeList_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
+void XonoticGametypeList_drawListBoxItem(entity me, int i, vector absSize, bool isSelected, bool isFocused)
 {
        string s1, s2;
 
        if(isSelected)
                draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
+       else if(isFocused)
+       {
+               me.focusedItemAlpha = getFadedAlpha(me.focusedItemAlpha, SKINALPHA_LISTBOX_FOCUSED, SKINFADEALPHA_LISTBOX_FOCUSED);
+               draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_FOCUSED, me.focusedItemAlpha);
+       }
 
        draw_Picture(me.columnIconOrigin * eX, GameType_GetIcon(i), me.columnIconSize * eX + eY, '1 1 1', SKINALPHA_LISTBOX_SELECTED);
        s1 = GameType_GetName(i);