// resets g_campaign and updates menu items to reflect cvar values that may have been restored after leaving the campaign
// the delay is for allowing listening to the button sound (if enabled), since the disconnect command stops all sounds
-// menu_sync is also useful when quitting Instant Action mode
+// menu_sync is also useful when leaving Instant Action mode
// see also m_draw
-const string QUITGAME_CMD = "defer 0.4 disconnect; defer 0.4 wait; defer 0.4 \"g_campaign 0\"; defer 0.4 menu_sync\n";
+const string LEAVEMATCH_CMD = "defer 0.4 disconnect; defer 0.4 wait; defer 0.4 \"g_campaign 0\"; defer 0.4 menu_sync\n";
-string quitGameButton_getText(entity me)
+string leaveMatchButton_getText(entity me)
{
if (me.disabled)
- return _("Quit current game");
+ return _("Leave current match");
+ else if(isdemo())
+ return _("Stop demo");
else if(cvar("g_campaign"))
- return _("Quit campaign");
- else if (cvar_string("net_address") == "127.0.0.1" && cvar_string("net_address_ipv6") == "::1")
- return _("Quit singleplayer");
+ return _("Leave campaign");
+ else if (isServerSingleplayer())
+ return _("Leave singleplayer");
else
- return _("Quit multiplayer");
+ return _("Leave multiplayer");
}
-string quitGameButton_getTooltip(entity me)
+string leaveMatchButton_getTooltip(entity me)
{
- if (me.disabled)
+ if (me.disabled || isdemo())
return "-";
else if(cvar("g_campaign"))
- return _("Quit current campaign level");
- else if (cvar_string("net_address") == "127.0.0.1" && cvar_string("net_address_ipv6") == "::1")
- return _("Quit current singleplayer match");
+ return _("Leave current campaign level");
+ else if (isServerSingleplayer())
+ return _("Leave current singleplayer match");
else
- return _("Quit current multiplayer match / Disconnect from the server");
+ return _("Leave current multiplayer match / Disconnect from the server");
}
-entity makeXonoticQuitButton(vector theColor, int theFlags)
+entity makeXonoticLeaveMatchButton(vector theColor, int theFlags)
{
entity me;
- me = NEW(XonoticQuitButton);
- me.configureXonoticQuitButton(me, theColor, theFlags);
+ me = NEW(XonoticLeaveMatchButton);
+ me.configureXonoticLeaveMatchButton(me, theColor, theFlags);
return me;
}
-void XonoticQuitButton_draw(entity me)
+void XonoticLeaveMatchButton_draw(entity me)
{
SUPER(XonoticCommandButton).draw(me);
me.disabled = !(gamestatus & (GAME_ISSERVER | GAME_CONNECTED));
- me.setText(me, quitGameButton_getText(me));
- setZonedTooltip(me, quitGameButton_getTooltip(me), string_null);
+ me.setText(me, leaveMatchButton_getText(me));
+ setZonedTooltip(me, leaveMatchButton_getTooltip(me), string_null);
}
-void XonoticQuitButton_configureXonoticQuitButton(entity me, vector theColor, int theFlags)
+void XonoticLeaveMatchButton_configureXonoticLeaveMatchButton(entity me, vector theColor, int theFlags)
{
- me.configureXonoticCommandButton(me, string_null, theColor, QUITGAME_CMD, theFlags, string_null);
- me.draw = XonoticQuitButton_draw;
+ me.configureXonoticCommandButton(me, string_null, theColor, LEAVEMATCH_CMD, theFlags, string_null);
+ me.draw = XonoticLeaveMatchButton_draw;
}