#ifdef INTERFACE
CLASS(MainWindow) EXTENDS(ModalController)
METHOD(MainWindow, configureMainWindow, void(entity))
+ METHOD(MainWindow, draw, void(entity))
+ ATTRIB(MainWindow, firstRunDialog, entity, NULL)
ATTRIB(MainWindow, advancedDialog, entity, NULL)
ATTRIB(MainWindow, mutatorsDialog, entity, NULL)
ATTRIB(MainWindow, weaponsDialog, entity, NULL)
ATTRIB(MainWindow, cvarsDialog, entity, NULL)
ATTRIB(MainWindow, mainNexposee, entity, NULL)
ATTRIB(MainWindow, fadedAlpha, float, SKINALPHA_BEHIND)
+ ATTRIB(MainWindow, dialogToShow, entity, NULL)
ENDCLASS(MainWindow)
#endif
#ifdef IMPLEMENTATION
+void MainWindow_draw(entity me)
+{
+ SUPER(MainWindow).draw(me);
+
+ if(me.dialogToShow)
+ {
+ DialogOpenButton_Click_withCoords(world, me.dialogToShow, '0 0 0', eX * conwidth + eY * conheight);
+ me.dialogToShow = NULL;
+ }
+}
void DemoButton_Click(entity me, entity other)
{
- if(me.text == "Do not press this button again!")
+ if(me.text == _("Do not press this button again!"))
DialogOpenButton_Click(me, other);
else
- me.setText(me, "Do not press this button again!");
+ me.setText(me, _("Do not press this button again!"));
}
void MainWindow_configureMainWindow(entity me)
{
entity n, i;
+ me.firstRunDialog = i = spawnXonoticFirstRunDialog();
+ i.configureDialog(i);
+ me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+
i = spawnXonoticTeamSelectDialog();
i.configureDialog(i);
me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
me.moveItemAfter(me, n, NULL);
me.initializeDialog(me, n);
+
+ if(cvar_string("_cl_name") == "Player")
+ me.dialogToShow = me.firstRunDialog;
}
#endif