return (GL_CheckExtension("GL_EXT_texture_compression_s3tc") && GL_CheckExtension("GL_ARB_texture_compression"));
}
-float tooltipdb;
void loadTooltips()
{
tooltipdb = db_load(language_filename("tooltips.db"));
.string cvarNames_Multi;
.void(entity me) saveCvars_Multi;
+string getCvarsMulti(entity me)
+{
+ if (me.cvarNames_Multi)
+ return me.cvarNames_Multi;
+ return string_null;
+}
void saveCvarsMulti(entity me)
{
float n, i;
float _Nex_ExtResponseSystem_Queried;
string _Nex_ExtResponseSystem_UpdateTo;
+string _Nex_ExtResponseSystem_UpdateToURL;
void URI_Get_Callback(float id, float status, string data)
{
// update needed
if(n >= 2)
print(sprintf(_("Update can be downloaded at:\n%s\n"), argv(1)));
+ if(n >= 3)
+ _Nex_ExtResponseSystem_UpdateToURL = strzone(argv(2));
}
_Nex_ExtResponseSystem_UpdateTo = strzone(_Nex_ExtResponseSystem_UpdateTo);
+
+ if(n >= 4)
+ {
+ _Nex_ExtResponseSystem_BannedServers = strzone(argv(3));
+ _Nex_ExtResponseSystem_BannedServersNeedsRefresh = 1;
+ }
}
}
// TODO rather turn this into a dialog
fs = ((1/draw_scale_x) * eX + (1/draw_scale_y) * eY) * 12;
line = eY * fs_y;
- sz_x = draw_TextWidth(" http://www.xonotic.org/ ", 0, fs);
+ string l1, l2;
+ l1 = sprintf(_("Update to %s now!"), _Nex_ExtResponseSystem_UpdateTo);
+ l2 = "http://www.xonotic.org/";
+ if(_Nex_ExtResponseSystem_UpdateToURL)
+ l2 = _Nex_ExtResponseSystem_UpdateToURL;
+
+ sz_x = draw_TextWidth(" ", 0, fs) + max(
+ draw_TextWidth(l1, 0, fs),
+ draw_TextWidth(l2, 0, fs)
+ );
sz_y = 3 * fs_y;
- draw_alpha = sin(time * 0.112 - 0.3) * 10;
+ draw_alpha = bound(0, sin(time * 0.112 - 0.3) * 10, 1);
mid = eX * (0.5 + 0.5 * (1 - sz_x) * cos(time * 0.071))
+ eY * (0.5 + 0.5 * (1 - sz_y) * sin(time * 0.071));
draw_Fill(mid - 0.5 * sz, sz, '1 1 0', 1);
- draw_CenterText(mid - 1 * line, sprintf(_("Update to %s now!"), _Nex_ExtResponseSystem_UpdateTo), fs, '1 0 0', 1, 0);
- draw_CenterText(mid - 0 * line, "http://www.xonotic.org/", fs, '0 0 1', 1, 0);
+ draw_CenterText(mid - 1 * line, l1, fs, '1 0 0', 1, 0);
+ draw_CenterText(mid - 0 * line, l2, fs, '0 0 1', 1, 0);
}
if not(campaign_name_previous)
campaign_name_previous = strzone(strcat(campaign_name, "x")); // force unequal
// note: include only those that should be in the menu!
#define GAMETYPES \
- GAMETYPE(MAPINFO_TYPE_ARENA, _("Arena")) \
- GAMETYPE(MAPINFO_TYPE_ASSAULT, _("Assault")) \
- GAMETYPE(MAPINFO_TYPE_CTF, _("Capture The Flag")) \
- GAMETYPE(MAPINFO_TYPE_CA, _("Clan Arena")) \
- GAMETYPE(MAPINFO_TYPE_DEATHMATCH, _("Deathmatch")) \
- GAMETYPE(MAPINFO_TYPE_DOMINATION, _("Domination")) \
- GAMETYPE(MAPINFO_TYPE_FREEZETAG, _("Freeze Tag")) \
- GAMETYPE(MAPINFO_TYPE_KEEPAWAY, _("Keepaway")) \
- GAMETYPE(MAPINFO_TYPE_KEYHUNT, _("Key Hunt")) \
- GAMETYPE(MAPINFO_TYPE_LMS, _("Last Man Standing")) \
- GAMETYPE(MAPINFO_TYPE_NEXBALL, _("Nexball")) \
- GAMETYPE(MAPINFO_TYPE_ONSLAUGHT, _("Onslaught")) \
- GAMETYPE(MAPINFO_TYPE_RACE, _("Race")) \
- GAMETYPE(MAPINFO_TYPE_CTS, _("Race CTS")) \
- GAMETYPE(MAPINFO_TYPE_RUNEMATCH, _("Runematch")) \
- GAMETYPE(MAPINFO_TYPE_TEAM_DEATHMATCH, _("Team Deathmatch")) \
+ GAMETYPE(MAPINFO_TYPE_ARENA, "ar", _("free for all")) \
+ GAMETYPE(MAPINFO_TYPE_ASSAULT, "as", _("teamplay")) \
+ GAMETYPE(MAPINFO_TYPE_CTF, "ctf", _("teamplay")) \
+ GAMETYPE(MAPINFO_TYPE_CA, "ca", _("teamplay")) \
+ GAMETYPE(MAPINFO_TYPE_DEATHMATCH, "dm", _("free for all")) \
+ GAMETYPE(MAPINFO_TYPE_DOMINATION, "dom", _("teamplay")) \
+ GAMETYPE(MAPINFO_TYPE_FREEZETAG, "ft", _("teamplay")) \
+ GAMETYPE(MAPINFO_TYPE_KEEPAWAY, "ka", _("free for all")) \
+ GAMETYPE(MAPINFO_TYPE_KEYHUNT, "kh", _("teamplay")) \
+ GAMETYPE(MAPINFO_TYPE_LMS, "lms", _("free for all")) \
+ GAMETYPE(MAPINFO_TYPE_NEXBALL, "nb", _("free/teamplay")) \
+ GAMETYPE(MAPINFO_TYPE_ONSLAUGHT, "ons", _("teamplay")) \
+ GAMETYPE(MAPINFO_TYPE_RACE, "race", _("free/teamplay")) \
+ GAMETYPE(MAPINFO_TYPE_CTS, "cts", _("free for all")) \
+ GAMETYPE(MAPINFO_TYPE_RUNEMATCH, "rune", _("free for all")) \
+ GAMETYPE(MAPINFO_TYPE_TEAM_DEATHMATCH, "tdm", _("teamplay")) \
/* nothing */
float GameType_GetID(float cnt)
{
float i;
i = 0;
-#define GAMETYPE(id,name) if(i++ == cnt) return id;
+#define GAMETYPE(id,icon,teams) if(i++ == cnt) return id;
GAMETYPES
#undef GAMETYPE
return 0;
}
-string GameType_GetName(float cnt)
+string GameType_GetIcon(float cnt)
+{
+ float i;
+ i = 0;
+#define GAMETYPE(id,icon,teams) if(i++ == cnt) return icon;
+ GAMETYPES
+#undef GAMETYPE
+ return "";
+}
+string GameType_GetTeams(float cnt)
{
float i;
i = 0;
-#define GAMETYPE(id,name) if(i++ == cnt) return name;
+#define GAMETYPE(id,icon,teams) if(i++ == cnt) return teams;
GAMETYPES
#undef GAMETYPE
- return _("@!#%'n Tuba Throwing");
+ return _("tuba for all");
}
float GameType_GetCount()
{
float i;
i = 0;
-#define GAMETYPE(id,name) ++i;
+#define GAMETYPE(id,icon,teams) ++i;
GAMETYPES
#undef GAMETYPE
return i;