int GameType_GetCount()
{
int i = 0;
+ int dev = cvar("developer");
#define GAMETYPE(id) ++i;
GAMETYPES
#undef GAMETYPE
- #define GAMETYPE(it) if (cvar("developer")) ++i;
+ #define GAMETYPE(it) { if (dev) ++i; }
HIDDEN_GAMETYPES
#undef GAMETYPE
return i;