void dialog_hudpanel_main_checkbox(entity me, string panelname);
void dialog_hudpanel_main_settings(entity me, string panelname);
+bool isServerSingleplayer();
void makeServerSingleplayer();
-string quitGameButton_getText(entity btn);
float getFadedAlpha(float currentAlpha, float startAlpha, float targetAlpha);
float _Nex_ExtResponseSystem_PromotedServersNeedsRefresh;
string _Nex_ExtResponseSystem_RecommendedServers;
float _Nex_ExtResponseSystem_RecommendedServersNeedsRefresh;
+float _Nex_ExtResponseSystem_NewToS;
void CheckSendCvars(entity me, string cvarnamestring);