+float GL_CheckExtension(string ext);
+float GL_Have_TextureCompression();
+
void forAllDescendants(entity root, void(entity, entity) funcPre, void(entity, entity) funcPost, entity pass);
void saveAllCvars(entity root);
void loadAllCvars(entity root);
void makeMulti(entity me, string otherCvars);
+string getCvarsMulti(entity me);
void makeCallback(entity me, entity cbent, void(entity, entity) cbfunc);
void setDependent(entity e, string theCvarName, float theCvarMin, float theCvarMax);
string resolvemod(string m);
-string HUD_Panel_GetSettingName(float setting);
-
float URI_GET_DISCARD = 0;
float URI_GET_UPDATENOTIFICATION = 1;
void Curl_URI_Get_Callback(float id, float status, string data);
void URI_Get_Callback(float id, float status, string data);
+
+// game type list box stuff (does not NEED to contain all game types, other
+// types stay available via console)
+float GameType_GetID(float cnt);
+string GameType_GetName(float cnt);
+float GameType_GetCount();
+
+void dialog_hudpanel_common_notoggle(entity me, string panelname);
+#define DIALOG_HUDPANEL_COMMON_NOTOGGLE() \
+ dialog_hudpanel_common_notoggle(me, panelname)
+#define DIALOG_HUDPANEL_COMMON() \
+ me.TR(me); \
+ me.TD(me, 1, 4, e = makeXonoticCheckBox(0, strzone(strcat("hud_panel_", panelname)), _("Enable panel"))); \
+ DIALOG_HUDPANEL_COMMON_NOTOGGLE()
+
+string _Nex_ExtResponseSystem_BannedServers;
+float _Nex_ExtResponseSystem_BannedServersNeedsRefresh;