ATTRIB(XonoticWeaponsList, realFontSize, vector, '0 0 0')
ATTRIB(XonoticWeaponsList, realUpperMargin, float, 0)
METHOD(XonoticWeaponsList, mouseDrag, float(entity, vector))
- ATTRIB(XonoticWeaponsList, scrollbarWidth, float, 0)
ENDCLASS(XonoticWeaponsList)
entity makeXonoticWeaponsList();
void WeaponsList_MoveUp_Click(entity btn, entity me);
float f, i;
i = me.selectedItem;
f = SUPER(XonoticWeaponsList).mouseDrag(me, pos);
- if(me.selectedItem != i)
- cvar_set("cl_weaponpriority", swapInPriorityList(cvar_string("cl_weaponpriority"), me.selectedItem, i));
+
+ if(me.pressed != 1) // don't change priority if the person is just scrolling
+ {
+ if(me.selectedItem != i)
+ cvar_set("cl_weaponpriority", swapInPriorityList(cvar_string("cl_weaponpriority"), me.selectedItem, i));
+ }
+
return f;
}
string XonoticWeaponsList_toString(entity me)
if(isSelected)
draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
e = get_weaponinfo(stof(argv(i)));
- draw_Text(me.realUpperMargin * eY, e.message, me.realFontSize, '1 1 1', SKINALPHA_TEXT, 0);
+ string msg = e.message;
+ if(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
+ msg = sprintf(_("%s (mutator weapon)"), msg);
+ draw_Text(me.realUpperMargin * eY, msg, me.realFontSize, '1 1 1', SKINALPHA_TEXT, 0);
}
float XonoticWeaponsList_keyDown(entity me, float scan, float ascii, float shift)