}
float XonoticWeaponsList_mouseDrag(entity me, vector pos)
{
- float f, i, scrollbar;
+ float f, i;
i = me.selectedItem;
f = SUPER(XonoticWeaponsList).mouseDrag(me, pos);
- scrollbar = 1;
- if(pos_x < 1 - me.controlWidth - me.tolerance_y * me.controlWidth) scrollbar = 0;
- if(pos_y < 0 - me.tolerance_x) scrollbar = 0;
- if(pos_x >= 1 + me.tolerance_y * me.controlWidth) scrollbar = 0;
- if(pos_y >= 1 + me.tolerance_x) scrollbar = 0;
-
- if not(scrollbar) // don't change priority if the person is just scrolling
+ if(me.pressed != 1) // don't change priority if the person is just scrolling
{
if(me.selectedItem != i)
cvar_set("cl_weaponpriority", swapInPriorityList(cvar_string("cl_weaponpriority"), me.selectedItem, i));
if(isSelected)
draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
e = get_weaponinfo(stof(argv(i)));
- draw_Text(me.realUpperMargin * eY, e.message, me.realFontSize, '1 1 1', SKINALPHA_TEXT, 0);
+ string msg = e.message;
+ if(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
+ msg = sprintf(_("%s (mutator weapon)"), msg);
+ draw_Text(me.realUpperMargin * eY, msg, me.realFontSize, '1 1 1', SKINALPHA_TEXT, 0);
}
float XonoticWeaponsList_keyDown(entity me, float scan, float ascii, float shift)