-#ifdef INTERFACE
-CLASS(XonoticWeaponsList) EXTENDS(XonoticListBox)
- METHOD(XonoticWeaponsList, configureXonoticWeaponsList, void(entity))
- METHOD(XonoticWeaponsList, toString, string(entity))
- ATTRIB(XonoticWeaponsList, rowsPerItem, float, 1)
- METHOD(XonoticWeaponsList, draw, void(entity))
- METHOD(XonoticWeaponsList, drawListBoxItem, void(entity, int, vector, bool, float))
- METHOD(XonoticWeaponsList, resizeNotify, void(entity, vector, vector, vector, vector))
- METHOD(XonoticWeaponsList, keyDown, float(entity, float, float, float))
- ATTRIB(XonoticWeaponsList, realFontSize, vector, '0 0 0')
- ATTRIB(XonoticWeaponsList, realUpperMargin, float, 0)
- METHOD(XonoticWeaponsList, mouseDrag, float(entity, vector))
-ENDCLASS(XonoticWeaponsList)
-entity makeXonoticWeaponsList();
-void WeaponsList_MoveUp_Click(entity btn, entity me);
-void WeaponsList_MoveDown_Click(entity box, entity me);
-#endif
+#include "weaponslist.qh"
+
+#include <common/weapons/_all.qh>
+
+.bool disabled;
-#ifdef IMPLEMENTATION
entity makeXonoticWeaponsList()
{
entity me;
- me = spawnXonoticWeaponsList();
+ me = NEW(XonoticWeaponsList);
me.configureXonoticWeaponsList(me);
return me;
}
if(me.selectedItem > 0)
{
cvar_set("cl_weaponpriority", swapInPriorityList(cvar_string("cl_weaponpriority"), me.selectedItem - 1, me.selectedItem));
- me.selectedItem -= 1;
+ me.setSelected(me, me.selectedItem - 1);
}
}
void WeaponsList_MoveDown_Click(entity box, entity me)
if(me.selectedItem < me.nItems - 1)
{
cvar_set("cl_weaponpriority", swapInPriorityList(cvar_string("cl_weaponpriority"), me.selectedItem, me.selectedItem + 1));
- me.selectedItem += 1;
+ me.setSelected(me, me.selectedItem + 1);
}
}
void XonoticWeaponsList_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
if(me.pressed != 1) // don't change priority if the person is just scrolling
{
if(me.selectedItem != i)
+ {
+ if(me.applyButton)
+ me.applyButton.disabled = false;
cvar_set("cl_weaponpriority", swapInPriorityList(cvar_string("cl_weaponpriority"), me.selectedItem, i));
+ }
}
return f;
s = "";
for(i = 0; i < n; ++i)
{
- e = get_weaponinfo(stof(argv(i)));
- s = strcat(s, e.message, ", ");
+ e = REGISTRY_GET(Weapons, stof(argv(i)));
+ s = strcat(s, e.m_name, ", ");
}
return substring(s, 0, strlen(s) - 2);
}
-void XonoticWeaponsList_drawListBoxItem(entity me, int i, vector absSize, bool isSelected, float highlightedTime)
+void XonoticWeaponsList_drawListBoxItem(entity me, int i, vector absSize, bool isSelected, bool isFocused)
{
entity e;
if(isSelected)
draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
- else if(highlightedTime)
- draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_FOCUSED, getHighlightAlpha(SKINALPHA_LISTBOX_FOCUSED, SKINFADEALPHA_LISTBOX_FOCUSED, highlightedTime));
- e = get_weaponinfo(stof(argv(i)));
- string msg = e.message;
+ else if(isFocused)
+ {
+ me.focusedItemAlpha = getFadedAlpha(me.focusedItemAlpha, SKINALPHA_LISTBOX_FOCUSED, SKINFADEALPHA_LISTBOX_FOCUSED);
+ draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_FOCUSED, me.focusedItemAlpha);
+ }
+ e = REGISTRY_GET(Weapons, stof(argv(i)));
+ string msg = e.m_name;
if(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
- msg = sprintf(_("%s (mutator weapon)"), msg);
+ msg = strcat(msg, "*");
vector save_fontscale = draw_fontscale;
float f = draw_CondensedFontFactor(msg, false, me.realFontSize, 1);
return 1;
return 0;
}
-#endif