this.anticheat_div0_strafebot_movement_prev = this.movement;
// Note: this actually tries to detect snap-aim.
- if(vlen(this.anticheat_div0_strafebot_forward_prev) && time > this.anticheat_fixangle_endtime) {
+ if(this.anticheat_div0_strafebot_forward_prev && time > this.anticheat_fixangle_endtime) {
float cosangle = this.anticheat_div0_strafebot_forward_prev * v_forward;
float angle = cosangle < -1 ? M_PI : cosangle > 1 ? 0 : acos(cosangle);
/*