+#include "anticheat.qh"
+
+#include "antilag.qh"
+#include "autocvars.qh"
+#include "defs.qh"
+#include "miscfunctions.qh"
+
+#include "../dpdefs/progsdefs.qh"
+#include "../dpdefs/dpextensions.qh"
+
+#include "../warpzonelib/mathlib.qh"
+
+#include "command/common.qh"
+
.float anticheat_jointime;
void mean_accumulate(entity e, .float a, .float c, float mean, float value, float weight)
MEAN_DECLARE(anticheat_idle_snapaim_signal, 5);
MEAN_DECLARE(anticheat_idle_snapaim_noise, 1);
+// TEMP DEBUG STUFF.
+MEAN_DECLARE(anticheat_idle_snapaim_m2, 2);
+MEAN_DECLARE(anticheat_idle_snapaim_m3, 3);
+MEAN_DECLARE(anticheat_idle_snapaim_m4, 4);
+MEAN_DECLARE(anticheat_idle_snapaim_m7, 7);
+MEAN_DECLARE(anticheat_idle_snapaim_m10, 10);
+
.float anticheat_speedhack_offset;
.float anticheat_speedhack_movetime, anticheat_speedhack_movetime_count, anticheat_speedhack_movetime_frac;
MEAN_DECLARE(anticheat_speedhack, 5);
+.float anticheat_speedhack_accu;
+.float anticheat_speedhack_lasttime;
+MEAN_DECLARE(anticheat_speedhack_m1, 1);
+MEAN_DECLARE(anticheat_speedhack_m2, 2);
+MEAN_DECLARE(anticheat_speedhack_m3, 3);
+MEAN_DECLARE(anticheat_speedhack_m4, 4);
+MEAN_DECLARE(anticheat_speedhack_m5, 5);
+
float movement_oddity(vector m0, vector m1)
{
float cosangle = normalize(m0) * normalize(m1);
void anticheat_physics()
{
- float f, wishspeed;
- vector wishvel;
+ float f;
// div0_evade -> SPECTATORS
makevectors(self.v_angle);
if(self.anticheat_div0_evade_offset == 0)
{
f = fabs(anticheat_div0_evade_evasion_delta - floor(anticheat_div0_evade_evasion_delta) - 0.5) * 2; // triangle function
- self.anticheat_div0_evade_offset = time + sys_frametime * (3 * f - 1);
+ self.anticheat_div0_evade_offset = servertime + sys_frametime * (3 * f - 1);
self.anticheat_div0_evade_v_angle = self.v_angle;
self.anticheat_div0_evade_forward_initial = v_forward;
MEAN_ACCUMULATE(anticheat_div0_evade, 0, 1);
float anglespeed = angle / dt;
MEAN_ACCUMULATE(anticheat_idle_snapaim_signal, anglespeed, dt);
MEAN_ACCUMULATE(anticheat_idle_snapaim_noise, anglespeed, dt);
+ MEAN_ACCUMULATE(anticheat_idle_snapaim_m2, anglespeed, dt);
+ MEAN_ACCUMULATE(anticheat_idle_snapaim_m3, anglespeed, dt);
+ MEAN_ACCUMULATE(anticheat_idle_snapaim_m4, anglespeed, dt);
+ MEAN_ACCUMULATE(anticheat_idle_snapaim_m7, anglespeed, dt);
+ MEAN_ACCUMULATE(anticheat_idle_snapaim_m10, anglespeed, dt);
}
}
self.anticheat_div0_strafebot_forward_prev = v_forward;
self.anticheat_speedhack_offset += (f - self.anticheat_speedhack_offset) * frametime * 0.1;
}
- // race/CTS: force kbd movement for fairness
- if(g_race || g_cts)
- {
- // if record times matter
- // ensure nothing EVIL is being done (i.e. div0_evade)
- // this hinders joystick users though
- // but it still gives SOME analog control
- wishvel_x = fabs(self.movement_x);
- wishvel_y = fabs(self.movement_y);
- if(wishvel_x != 0 && wishvel_y != 0 && wishvel_x != wishvel_y)
- {
- wishvel_z = 0;
- wishspeed = vlen(wishvel);
- if(wishvel_x >= 2 * wishvel_y)
- {
- // pure X motion
- if(self.movement_x > 0)
- self.movement_x = wishspeed;
- else
- self.movement_x = -wishspeed;
- self.movement_y = 0;
- }
- else if(wishvel_y >= 2 * wishvel_x)
- {
- // pure Y motion
- self.movement_x = 0;
- if(self.movement_y > 0)
- self.movement_y = wishspeed;
- else
- self.movement_y = -wishspeed;
- }
- else
- {
- // diagonal
- if(self.movement_x > 0)
- self.movement_x = M_SQRT1_2 * wishspeed;
- else
- self.movement_x = -M_SQRT1_2 * wishspeed;
- if(self.movement_y > 0)
- self.movement_y = M_SQRT1_2 * wishspeed;
- else
- self.movement_y = -M_SQRT1_2 * wishspeed;
- }
- }
+ // new generic speedhack detection
+ if (self.anticheat_speedhack_lasttime > 0) {
+ float dt = servertime - self.anticheat_speedhack_lasttime;
+ const float falloff = 0.2;
+ self.anticheat_speedhack_accu *= exp(-dt * falloff);
+ self.anticheat_speedhack_accu += frametime * falloff;
+ // NOTE: at cl_netfps x, this actually averages not to 1, but to 1/x * falloff / (1 - exp(-1/x * falloff))
+ // For 15 netfps (absolute minimum bearable), and 0.2 falloff, this is: 1.0067
+ self.anticheat_speedhack_lasttime = servertime;
+ MEAN_ACCUMULATE(anticheat_speedhack_m1, self.anticheat_speedhack_accu, frametime);
+ MEAN_ACCUMULATE(anticheat_speedhack_m2, self.anticheat_speedhack_accu, frametime);
+ MEAN_ACCUMULATE(anticheat_speedhack_m3, self.anticheat_speedhack_accu, frametime);
+ MEAN_ACCUMULATE(anticheat_speedhack_m4, self.anticheat_speedhack_accu, frametime);
+ MEAN_ACCUMULATE(anticheat_speedhack_m5, self.anticheat_speedhack_accu, frametime);
+ } else {
+ self.anticheat_speedhack_accu = 1;
+ self.anticheat_speedhack_lasttime = servertime;
}
}
return;
// TODO(divVerent): Use xonstat to acquire good thresholds.
GameLogEcho(strcat(":anticheat:_time:", ftos(self.playerid), ":", ftos(servertime - self.anticheat_jointime)));
- GameLogEcho(strcat(":anticheat:speedhack:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(anticheat_speedhack), 240, 0.1, 0.15)));
- GameLogEcho(strcat(":anticheat:div0_strafebot_old:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(anticheat_div0_strafebot_old), 120, 0.3, 0.4)));
- GameLogEcho(strcat(":anticheat:div0_strafebot_new:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(anticheat_div0_strafebot_new), 120, 0.3, 0.4)));
- GameLogEcho(strcat(":anticheat:div0_evade:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(anticheat_div0_evade), 120, 0.1, 0.2)));
- GameLogEcho(strcat(":anticheat:idle_snapaim:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(anticheat_idle_snapaim_signal) - MEAN_EVALUATE(anticheat_idle_snapaim_noise), 120, 0.1, 0.2)));
- GameLogEcho(strcat(":anticheat:idle_snapaim_signal:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(anticheat_idle_snapaim_signal), 120, 0.1, 0.2)));
- GameLogEcho(strcat(":anticheat:idle_snapaim_noise:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(anticheat_idle_snapaim_noise), 120, 0.1, 0.2)));
+ GameLogEcho(strcat(":anticheat:speedhack:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(anticheat_speedhack), 240, 0, 9999))); // Actually this one seems broken.
+ GameLogEcho(strcat(":anticheat:speedhack_m1:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(anticheat_speedhack_m1), 240, 1.01, 1.25)));
+ GameLogEcho(strcat(":anticheat:speedhack_m2:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(anticheat_speedhack_m2), 240, 1.01, 1.25)));
+ GameLogEcho(strcat(":anticheat:speedhack_m3:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(anticheat_speedhack_m3), 240, 1.01, 1.25)));
+ GameLogEcho(strcat(":anticheat:speedhack_m4:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(anticheat_speedhack_m4), 240, 1.01, 1.25)));
+ GameLogEcho(strcat(":anticheat:speedhack_m5:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(anticheat_speedhack_m5), 240, 1.01, 1.25)));
+ GameLogEcho(strcat(":anticheat:div0_strafebot_old:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(anticheat_div0_strafebot_old), 120, 0.15, 0.4)));
+ GameLogEcho(strcat(":anticheat:div0_strafebot_new:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(anticheat_div0_strafebot_new), 120, 0.25, 0.8)));
+ GameLogEcho(strcat(":anticheat:div0_evade:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(anticheat_div0_evade), 120, 0.2, 0.5)));
+ GameLogEcho(strcat(":anticheat:idle_snapaim:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(anticheat_idle_snapaim_signal) - MEAN_EVALUATE(anticheat_idle_snapaim_noise), 120, 0, 9999)));
+ GameLogEcho(strcat(":anticheat:idle_snapaim_signal:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(anticheat_idle_snapaim_signal), 120, 0, 9999)));
+ GameLogEcho(strcat(":anticheat:idle_snapaim_noise:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(anticheat_idle_snapaim_noise), 120, 0, 9999)));
+ GameLogEcho(strcat(":anticheat:idle_snapaim_m2:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(anticheat_idle_snapaim_m2), 120, 0, 9999)));
+ GameLogEcho(strcat(":anticheat:idle_snapaim_m3:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(anticheat_idle_snapaim_m3), 120, 0, 9999)));
+ GameLogEcho(strcat(":anticheat:idle_snapaim_m4:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(anticheat_idle_snapaim_m4), 120, 0, 9999)));
+ GameLogEcho(strcat(":anticheat:idle_snapaim_m7:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(anticheat_idle_snapaim_m7), 120, 0, 9999)));
+ GameLogEcho(strcat(":anticheat:idle_snapaim_m10:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(anticheat_idle_snapaim_m10), 120, 0, 9999)));
}
float anticheat_getvalue(string id)
switch(id) {
case "_time": return servertime - self.anticheat_jointime;
case "speedhack": return MEAN_EVALUATE(anticheat_speedhack);
+ case "speedhack_m1": return MEAN_EVALUATE(anticheat_speedhack_m1);
+ case "speedhack_m2": return MEAN_EVALUATE(anticheat_speedhack_m2);
+ case "speedhack_m3": return MEAN_EVALUATE(anticheat_speedhack_m3);
+ case "speedhack_m4": return MEAN_EVALUATE(anticheat_speedhack_m4);
+ case "speedhack_m5": return MEAN_EVALUATE(anticheat_speedhack_m5);
case "div0_strafebot_old": return MEAN_EVALUATE(anticheat_div0_strafebot_old);
case "div0_strafebot_new": return MEAN_EVALUATE(anticheat_div0_strafebot_new);
case "div0_evade": return MEAN_EVALUATE(anticheat_div0_evade);
case "idle_snapaim": return MEAN_EVALUATE(anticheat_idle_snapaim_signal) - MEAN_EVALUATE(anticheat_idle_snapaim_noise);
case "idle_snapaim_signal": return MEAN_EVALUATE(anticheat_idle_snapaim_signal);
case "idle_snapaim_noise": return MEAN_EVALUATE(anticheat_idle_snapaim_noise);
+ case "idle_snapaim_m2": return MEAN_EVALUATE(anticheat_idle_snapaim_m2);
+ case "idle_snapaim_m3": return MEAN_EVALUATE(anticheat_idle_snapaim_m3);
+ case "idle_snapaim_m4": return MEAN_EVALUATE(anticheat_idle_snapaim_m4);
+ case "idle_snapaim_m7": return MEAN_EVALUATE(anticheat_idle_snapaim_m7);
+ case "idle_snapaim_m10": return MEAN_EVALUATE(anticheat_idle_snapaim_m10);
}
return -1;
}