void antilag_record(entity e, float t)
{
+ if (e.vehicle && e.vehicle.vehicle_flags == VHF_PLAYERSLOT)
+ return;
+
if(e.vehicle)
antilag_record(e.vehicle, t);
void antilag_takeback(entity e, float t)
{
+
+ if (e.vehicle && e.vehicle.vehicle_flags == VHF_PLAYERSLOT)
+ return;
+
if(e.vehicle)
antilag_takeback(e.vehicle, t);
void antilag_restore(entity e)
{
+ if (e.vehicle && e.vehicle.vehicle_flags == VHF_PLAYERSLOT)
+ return;
+
if(e.vehicle)
antilag_restore(e.vehicle);