if(g_keyhunt)
kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round")+(game_starttime - time), "", kh_StartRound);
- if(g_arena || g_ca)
+ if(g_arena)
if(champion && champion.classname == "player" && player_count > 1)
UpdateFrags(champion, +1);
+ if(g_ca)
+ if(champion && champion.classname == "player" && player_count > 1)
+ TeamScore_AddToTeam(champion.team, SP_SCORE, 1);
+
self = oldself;
}
allowed_to_spawn = 0;
- if(g_ca && (ca_players < required_ca_players || inWarmupStage))
+ if(inWarmupStage)
allowed_to_spawn = 1;
msg = NEWLINES;