race_ReadyRestart();
- FOR_EACH_CLIENT(self) {
- // just to make sure, as the FL_PROJECTILE handling is bad for
- // these
- RemoveGrapplingHook();
- }
-
for(self = world; (self = nextent(self)); )
if(clienttype(self) == CLIENTTYPE_NOTACLIENT && self.items != IT_STRENGTH && self.items != IT_INVINCIBLE) // don't respawn strength or shield, that will only lead to them spawning very early each match
{