]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/arena.qc
Merge branch 'master' into mirceakitsune/damage_effects
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / arena.qc
index b2e4f1019d2f522981ea567734e4192c9cb3f9a6..c89c2b2efada451a84b1990255d437641088195b 100644 (file)
@@ -55,12 +55,6 @@ void reset_map(float dorespawn)
 
        race_ReadyRestart();
 
-       FOR_EACH_CLIENT(self) {
-               // just to make sure, as the FL_PROJECTILE handling is bad for
-               // these
-               RemoveGrapplingHook();
-       }
-
        for(self = world; (self = nextent(self)); )
        if(clienttype(self) == CLIENTTYPE_NOTACLIENT && self.items != IT_STRENGTH && self.items != IT_INVINCIBLE) // don't respawn strength or shield, that will only lead to them spawning very early each match
        {